Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why doesn't the help action have more limits and down sides?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7447871" data-attributes="member: 12731"><p>Remember the topic of the thread. It's not just that DC 10 is laughably easy for the point man that attempts them, it's the ridiculous insanity of an easy time that guidance, Bardic Inspiration and indeed the help action results in.</p><p></p><p>Let's say the party needs to make three Really Important checks during one day of adventure; seducing the baroness, convincing the Bridge Troll of passage, and impressing the Kobolds of Food with an eating contest. </p><p></p><p>Each time, the best man (or woman) steps up for the job.</p><p></p><p>Now, if you believe the rules designers, you're supposed to find excitement and drama in making a DC 10-15 check, when your roll is d20+d8+d4+8 with advantage, and then a Lucky reroll just for good measure. </p><p></p><p>That is justifiably utter insanity. Wasn't D&D supposed to be about finding glory and fame in success because there actually was a risk of failure? </p><p></p><p>Man, I'm getting old, if y'all are content rolling meaningless dice where you risk nothing and never fail.</p><p></p><p>Of course you must rule that all these bonuses never apply out of combat, or you can never gain the satisfaction of success,or more to the point: the satisfaction you dared to gamble with defeat but won anyway.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7447871, member: 12731"] Remember the topic of the thread. It's not just that DC 10 is laughably easy for the point man that attempts them, it's the ridiculous insanity of an easy time that guidance, Bardic Inspiration and indeed the help action results in. Let's say the party needs to make three Really Important checks during one day of adventure; seducing the baroness, convincing the Bridge Troll of passage, and impressing the Kobolds of Food with an eating contest. Each time, the best man (or woman) steps up for the job. Now, if you believe the rules designers, you're supposed to find excitement and drama in making a DC 10-15 check, when your roll is d20+d8+d4+8 with advantage, and then a Lucky reroll just for good measure. That is justifiably utter insanity. Wasn't D&D supposed to be about finding glory and fame in success because there actually was a risk of failure? Man, I'm getting old, if y'all are content rolling meaningless dice where you risk nothing and never fail. Of course you must rule that all these bonuses never apply out of combat, or you can never gain the satisfaction of success,or more to the point: the satisfaction you dared to gamble with defeat but won anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why doesn't the help action have more limits and down sides?
Top