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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="iserith" data-source="post: 7448027" data-attributes="member: 97077"><p>That's exactly my point though - "Easy" is subjective and requires an understanding of the total context at the table. Which means examples are often pointless distractions that harm understanding as has been shown here quite easily in my view. So it's better to sit at the level of abstraction. It doesn't <em>matter </em>what I consider to be Easy tasks which is why I distilled @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16814" target="_blank">Ovinomancer</a></u></strong></em>'s examples down to "Easy task with an uncertain outcome and a meaningful consequence of failure." I consider that a charitable reading that allowed me to understand the larger point: It's smart play for players to avoid making ability checks, even Easy ones, if they can avoid it because guaranteed success is better than rolling that d20. There's a decent chance that even a trained character at lower levels will blow it.</p><p></p><p></p><p></p><p></p><p></p><p>Then, as far as I can tell, you also agree with @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16814" target="_blank">Ovinomancer</a></u></strong></em>. What you may not agree on is what constitutes an Easy task. But that is, as you already said, subjective.</p></blockquote><p></p>
[QUOTE="iserith, post: 7448027, member: 97077"] That's exactly my point though - "Easy" is subjective and requires an understanding of the total context at the table. Which means examples are often pointless distractions that harm understanding as has been shown here quite easily in my view. So it's better to sit at the level of abstraction. It doesn't [I]matter [/I]what I consider to be Easy tasks which is why I distilled @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16814"]Ovinomancer[/URL][/U][/B][/I]'s examples down to "Easy task with an uncertain outcome and a meaningful consequence of failure." I consider that a charitable reading that allowed me to understand the larger point: It's smart play for players to avoid making ability checks, even Easy ones, if they can avoid it because guaranteed success is better than rolling that d20. There's a decent chance that even a trained character at lower levels will blow it. Then, as far as I can tell, you also agree with @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16814"]Ovinomancer[/URL][/U][/B][/I]. What you may not agree on is what constitutes an Easy task. But that is, as you already said, subjective. [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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