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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="Wyvern" data-source="post: 7448244" data-attributes="member: 2374"><p>Your example makes a number of assumptions:</p><p></p><p>1) Every party includes a bard.</p><p></p><p>2) Every party includes a cleric or druid.</p><p></p><p>3) Both the bard and the cleric/druid are present and able to assist in every Really Important skill check made by any party member.</p><p></p><p>4) Every member of the party is a halfling.</p><p></p><p>5) No member of the party will be on their own when called upon to make a Really Important skill check.</p><p></p><p>6) The party can anticipate every Really Important skill check they'll need to make outside of combat, and always have the freedom to choose the best person for the job.</p><p></p><p>7) The only skill checks that matter are the Really Important ones.</p><p></p><p>8) A DC 15 skill check is *supposed* to be challenging for a character of 9th level or higher (+4 ability bonus, +4 proficiency = +8).</p><p></p><p>Maybe in your games, nobody ever has to make a skill check that they weren't prepared for. If that's the case, I can only say that I think the way you play the game is different from the way most other people play the game.</p><p></p><p>Also, sometimes it's not about "drama and excitement". Sometimes it's about the satisfaction of absolutely acing a skill check because you *did* prepare or you *are* Just That Good.</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 7448244, member: 2374"] Your example makes a number of assumptions: 1) Every party includes a bard. 2) Every party includes a cleric or druid. 3) Both the bard and the cleric/druid are present and able to assist in every Really Important skill check made by any party member. 4) Every member of the party is a halfling. 5) No member of the party will be on their own when called upon to make a Really Important skill check. 6) The party can anticipate every Really Important skill check they'll need to make outside of combat, and always have the freedom to choose the best person for the job. 7) The only skill checks that matter are the Really Important ones. 8) A DC 15 skill check is *supposed* to be challenging for a character of 9th level or higher (+4 ability bonus, +4 proficiency = +8). Maybe in your games, nobody ever has to make a skill check that they weren't prepared for. If that's the case, I can only say that I think the way you play the game is different from the way most other people play the game. Also, sometimes it's not about "drama and excitement". Sometimes it's about the satisfaction of absolutely acing a skill check because you *did* prepare or you *are* Just That Good. Wyvern [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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