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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="5ekyu" data-source="post: 7448534" data-attributes="member: 6919838"><p>"Now, if you believe the rules designers, you're supposed to find excitement and drama in making a DC 10-15 check, when your roll is d20+d8+d4+8 with advantage, and then a Lucky reroll just for good measure. "</p><p></p><p>Can you provide cite for that claim... Particularly one oncluding the dice and support involved? Or os that you making it up?</p><p></p><p>To me, looking at a point man, bardic dice, guidance plus advantage thats far from the tier (tier 2 if i read you right) that i as GM would be expecting easy and moderate skill check to be such a challenge as to be drama producing in small numbers. A limited resource class buff ability, a cantrip, assistance and a limited resource feat all to dismiss relatively mundane tasks? At the same tier that the pcs can fly, turn gaseous, bring back freshly dead? The tier after the knock spell and spider climb kicked a number of skill to the ground?</p><p></p><p>To me, tier-2 is where the pcs start just really not worrying about the same mundane challenges - they can handle those - but move into more heroic level stuff. No longer worrying about simple trip wires and locked doors, definitely more into indiana jones and laura croft and James Bond - to look for less magical analogs. So, challenges that task their skills should be more akin to med-hard and/or under fire where multi-tag-team with impunity is not as simple.</p><p></p><p>That lets them see definite difference between tier-1 and tier-2 risks. Just like those CR-1 enemies are now more of a warm up than life and death.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7448534, member: 6919838"] "Now, if you believe the rules designers, you're supposed to find excitement and drama in making a DC 10-15 check, when your roll is d20+d8+d4+8 with advantage, and then a Lucky reroll just for good measure. " Can you provide cite for that claim... Particularly one oncluding the dice and support involved? Or os that you making it up? To me, looking at a point man, bardic dice, guidance plus advantage thats far from the tier (tier 2 if i read you right) that i as GM would be expecting easy and moderate skill check to be such a challenge as to be drama producing in small numbers. A limited resource class buff ability, a cantrip, assistance and a limited resource feat all to dismiss relatively mundane tasks? At the same tier that the pcs can fly, turn gaseous, bring back freshly dead? The tier after the knock spell and spider climb kicked a number of skill to the ground? To me, tier-2 is where the pcs start just really not worrying about the same mundane challenges - they can handle those - but move into more heroic level stuff. No longer worrying about simple trip wires and locked doors, definitely more into indiana jones and laura croft and James Bond - to look for less magical analogs. So, challenges that task their skills should be more akin to med-hard and/or under fire where multi-tag-team with impunity is not as simple. That lets them see definite difference between tier-1 and tier-2 risks. Just like those CR-1 enemies are now more of a warm up than life and death. [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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