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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="ClaytonCross" data-source="post: 7448569" data-attributes="member: 6880599"><p>I am not so much operating under an assumption so much as saying if you "this" then I thank you should "that". Being Ovinomancer didn't say it would or that it would not apply to single checks. It was me that said, that in my opinion, if you make a rule that applies "setbacks" to checks it should apply to all checks and then I explained why. Not as a criticism (since no vie was stated) but as a point of consideration for idea building and/or further discussion.</p><p></p><p>I disagree on your last paragraph. I have seen players stop using options because they incur unnecessary risks. The only way they would risk these "setbacks" is if the risk of failure would pose a much larger issues and they are being placed between a rock and a hard place. So if failing the test might mean instant death for a player or the group for example they might still use team work at the greater risk but it would still effectively kill team work for the sake of avoiding "set backs" other wise. So they use team work to attempt to disarm the trap but refuse to help move a shelf to block a door to secure the room for the night. Oddly most people IRL would expect team work to tend the other way. You call a friend to help move your furniture to a new house but you don't expect help moving your pet cobra over to another cage so you can clean it. No one wants to help when they could get bitten. They might, but the point is when their is already a risk you don't need to add more but when their is no risk adding risk will discourage team work.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7448569, member: 6880599"] I am not so much operating under an assumption so much as saying if you "this" then I thank you should "that". Being Ovinomancer didn't say it would or that it would not apply to single checks. It was me that said, that in my opinion, if you make a rule that applies "setbacks" to checks it should apply to all checks and then I explained why. Not as a criticism (since no vie was stated) but as a point of consideration for idea building and/or further discussion. I disagree on your last paragraph. I have seen players stop using options because they incur unnecessary risks. The only way they would risk these "setbacks" is if the risk of failure would pose a much larger issues and they are being placed between a rock and a hard place. So if failing the test might mean instant death for a player or the group for example they might still use team work at the greater risk but it would still effectively kill team work for the sake of avoiding "set backs" other wise. So they use team work to attempt to disarm the trap but refuse to help move a shelf to block a door to secure the room for the night. Oddly most people IRL would expect team work to tend the other way. You call a friend to help move your furniture to a new house but you don't expect help moving your pet cobra over to another cage so you can clean it. No one wants to help when they could get bitten. They might, but the point is when their is already a risk you don't need to add more but when their is no risk adding risk will discourage team work. [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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