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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="5ekyu" data-source="post: 7449128" data-attributes="member: 6919838"><p>My thought is that a secret doir being a 10 dc or 15 dc makes perfect sense even for tier2 and 3 if its representing the type of secret doir thats not well hidden ot not well maintained by anyone who knows what they are doing (dc10) or someone with a little skill or little aptitude (dc 15) regardless of tier (based on the dmg) which discusses assigning dc based on those factors.</p><p></p><p>While previous editions o DnD just raised skill checks difficulty by "tier" to keep "an orc treasure secret door" hard to find as you level up, this verdion seems to take a different approach.</p><p></p><p>The key difference between us, it seems, is you seem to want it to be that those secret doirs remain dramatic challenges, while for me, i am absolutely fine with then not being - as that shows a sign of advancement. </p><p></p><p>It still allows for them to be drama, if the nature of the situation means taking the time to investigate is problematic.</p><p></p><p>An orc can run into a corridor, thru a secret door he knows, pursued by the pcs and lose them for a time while they search. That is true even if the investigate checks/search are DC10.</p><p></p><p>Its especially true if they are being bushwhacked or every moment they lose is good for the other guys.</p><p></p><p> The difficulty can remain consistent and easy but still the scene can provide drama and stress - since it may well be that all the pcs start searching, or most if they are under threat of fire. </p><p></p><p>So now its not one specialist with every buff they can throw.</p><p></p><p>To be honest, i dont recall game systems ever making what they classed as easy and moderate difficulty checs with time and resources to apply to them "challenging" just on their own.</p><p></p><p>3.x had take 10 and take 20, didn't they? Hero had circumstantial adjustments to skill checks which oncluded favorables and time.</p><p></p><p>So, see, to me having tier-2 and tier-3 not challenged by serious risk of failure on easy and moderate skill tests (with prep and buff) seems like a well planned thing, a reasonable expression of the setting - not some broken mechanic.</p><p></p><p>I am sure their are some out there, but i dont think we ever spent much time playing games where by the time you were slaying dragons and saving the world you were having trouble with routine doors and their locks.</p><p></p><p></p><p></p><p></p><p></p><p>I don</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7449128, member: 6919838"] My thought is that a secret doir being a 10 dc or 15 dc makes perfect sense even for tier2 and 3 if its representing the type of secret doir thats not well hidden ot not well maintained by anyone who knows what they are doing (dc10) or someone with a little skill or little aptitude (dc 15) regardless of tier (based on the dmg) which discusses assigning dc based on those factors. While previous editions o DnD just raised skill checks difficulty by "tier" to keep "an orc treasure secret door" hard to find as you level up, this verdion seems to take a different approach. The key difference between us, it seems, is you seem to want it to be that those secret doirs remain dramatic challenges, while for me, i am absolutely fine with then not being - as that shows a sign of advancement. It still allows for them to be drama, if the nature of the situation means taking the time to investigate is problematic. An orc can run into a corridor, thru a secret door he knows, pursued by the pcs and lose them for a time while they search. That is true even if the investigate checks/search are DC10. Its especially true if they are being bushwhacked or every moment they lose is good for the other guys. The difficulty can remain consistent and easy but still the scene can provide drama and stress - since it may well be that all the pcs start searching, or most if they are under threat of fire. So now its not one specialist with every buff they can throw. To be honest, i dont recall game systems ever making what they classed as easy and moderate difficulty checs with time and resources to apply to them "challenging" just on their own. 3.x had take 10 and take 20, didn't they? Hero had circumstantial adjustments to skill checks which oncluded favorables and time. So, see, to me having tier-2 and tier-3 not challenged by serious risk of failure on easy and moderate skill tests (with prep and buff) seems like a well planned thing, a reasonable expression of the setting - not some broken mechanic. I am sure their are some out there, but i dont think we ever spent much time playing games where by the time you were slaying dragons and saving the world you were having trouble with routine doors and their locks. I don [/QUOTE]
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