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General Tabletop Discussion
*Dungeons & Dragons
Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="iserith" data-source="post: 7449309" data-attributes="member: 97077"><p>Another way of looking at it might be the the mechanics are set up to feed back into the basic conversation of the game and contribute to the goals of play. If a player knows that the fickle d20 combined with a relatively high chance of failure can lead to bad results, we might reasonably expect to see players trying to avoid rolling. How does one avoid rolling? By removing the chance of failure and/or the meaningful consequence of failure. How does one do that? By describing what you want to do in a clear, cogent manner that achieves one or both of the things that negates the roll. And considering that the goals of play are everyone having fun and creating an exciting, memorable story by playing, players being encouraged to think about the game more to avoid rolling and describing their actions better - as in an actual story - we might reasonably conclude that the system is working as designed.</p></blockquote><p></p>
[QUOTE="iserith, post: 7449309, member: 97077"] Another way of looking at it might be the the mechanics are set up to feed back into the basic conversation of the game and contribute to the goals of play. If a player knows that the fickle d20 combined with a relatively high chance of failure can lead to bad results, we might reasonably expect to see players trying to avoid rolling. How does one avoid rolling? By removing the chance of failure and/or the meaningful consequence of failure. How does one do that? By describing what you want to do in a clear, cogent manner that achieves one or both of the things that negates the roll. And considering that the goals of play are everyone having fun and creating an exciting, memorable story by playing, players being encouraged to think about the game more to avoid rolling and describing their actions better - as in an actual story - we might reasonably conclude that the system is working as designed. [/QUOTE]
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Community
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*Dungeons & Dragons
Why doesn't the help action have more limits and down sides?
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