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*Dungeons & Dragons
Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="5ekyu" data-source="post: 7449522" data-attributes="member: 6919838"><p>In order - blacksmith vs layman - rules allow the Gm to require tool proficiency... so for tasks that layman cannot do the GM can rule proficiency is required - as shown in thieves tools and iirc other places.</p><p></p><p>Con arttist - well, that depends on how the Gm choose to handle it. Most of the times a con artist will work to get the mark alone - isolating a mark is one key element to certain cons - just look at how many "self-help" scams push the "cut away folks who tell you we are full of crap" as part of their "cleansing" right before they start hitting you for bucks. </p><p></p><p>For other cons, "convincing the room" is easier than convincing the individual - as getting a few on board gives you "reinforcement" and also gives you a number of easy marks in the crowd to influence then go spread the word. In these cases the Gm could easily allow advantage for choosing the right tact to the right situation - i would do so especially if the character had worked the crowd for a while before hand, getting to know the marks and the tough sells to maximize their benefit. That would be done by using their own sense motives and spending time perhaps downtime activity to spread drinks and make friends - even by means of an accomplish or shill - that would be easily an example of the help action.</p><p></p><p>ideally said con man if they realized there was a hard case they could not fool even with advantage, they would time their crowd con for when that person was absent.</p><p></p><p>Are you really looking for a skill resolution systems that just handles all that without any actual play thru and planning - just die roll and done? Cuz you seem to not be happy that it doesn't handle it without using these tools/options already there in the rules.</p><p></p><p>But really it all still boils down to if you are unhappy with how your Gm is allowing skills to play out in your game, talk to them about how they are doing it and how they would like to see you engage these options or more. if player and Gm are on different pages of such a complex system, there will always be problems.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7449522, member: 6919838"] In order - blacksmith vs layman - rules allow the Gm to require tool proficiency... so for tasks that layman cannot do the GM can rule proficiency is required - as shown in thieves tools and iirc other places. Con arttist - well, that depends on how the Gm choose to handle it. Most of the times a con artist will work to get the mark alone - isolating a mark is one key element to certain cons - just look at how many "self-help" scams push the "cut away folks who tell you we are full of crap" as part of their "cleansing" right before they start hitting you for bucks. For other cons, "convincing the room" is easier than convincing the individual - as getting a few on board gives you "reinforcement" and also gives you a number of easy marks in the crowd to influence then go spread the word. In these cases the Gm could easily allow advantage for choosing the right tact to the right situation - i would do so especially if the character had worked the crowd for a while before hand, getting to know the marks and the tough sells to maximize their benefit. That would be done by using their own sense motives and spending time perhaps downtime activity to spread drinks and make friends - even by means of an accomplish or shill - that would be easily an example of the help action. ideally said con man if they realized there was a hard case they could not fool even with advantage, they would time their crowd con for when that person was absent. Are you really looking for a skill resolution systems that just handles all that without any actual play thru and planning - just die roll and done? Cuz you seem to not be happy that it doesn't handle it without using these tools/options already there in the rules. But really it all still boils down to if you are unhappy with how your Gm is allowing skills to play out in your game, talk to them about how they are doing it and how they would like to see you engage these options or more. if player and Gm are on different pages of such a complex system, there will always be problems. [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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