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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="Tony Vargas" data-source="post: 7450122" data-attributes="member: 996"><p>Yep, and Thief is a Rogue sub-class, so at 1st level your character may have a criminal background, but he'll be an apprentice Rogue, aspiring to become a thief, with skills to match, not a master thief (even if the band if dwarves hiring him make that assumption).</p><p> The DM. It's like the Sith Rule of Two: one holds the power, the other craves it.</p><p></p><p>Except, of course, DMs blow it all the time by having multiple players.</p><p></p><p> Oh, that's just the ubiquitous dissociation of mechanics from fiction that's always been part of D&D, you just get used to it.</p><p> In the trivial sense, perhaps, but 5e places it front & center as the first line of resolution, for all player actions.</p><p></p><p> Yep, so minimize exposure to it by "engaging with the fiction" (or whatever else it takes) to persuade the DM to narrate success as much as possible. </p><p></p><p> 5e wears it's flaws proudly on its sleave, like colors that proclaim it's D&D pedigree...</p><p> Not so much under 5e BA. Typically, everyone has a shot if they roll well, so why not, and there's plenty of unimportant failing going on while the expert mostly succeeds, and, on occasion, when he does fail, some amateur pulls it off more or less by accident, there are some uncomfortable chuckles, and the game moves on.</p><p>Plus, of course, the expert should get a narration if success on actions that would call for a roll from others.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7450122, member: 996"] Yep, and Thief is a Rogue sub-class, so at 1st level your character may have a criminal background, but he'll be an apprentice Rogue, aspiring to become a thief, with skills to match, not a master thief (even if the band if dwarves hiring him make that assumption). The DM. It's like the Sith Rule of Two: one holds the power, the other craves it. Except, of course, DMs blow it all the time by having multiple players. Oh, that's just the ubiquitous dissociation of mechanics from fiction that's always been part of D&D, you just get used to it. In the trivial sense, perhaps, but 5e places it front & center as the first line of resolution, for all player actions. Yep, so minimize exposure to it by "engaging with the fiction" (or whatever else it takes) to persuade the DM to narrate success as much as possible. 5e wears it's flaws proudly on its sleave, like colors that proclaim it's D&D pedigree... Not so much under 5e BA. Typically, everyone has a shot if they roll well, so why not, and there's plenty of unimportant failing going on while the expert mostly succeeds, and, on occasion, when he does fail, some amateur pulls it off more or less by accident, there are some uncomfortable chuckles, and the game moves on. Plus, of course, the expert should get a narration if success on actions that would call for a roll from others. [/QUOTE]
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Community
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Why doesn't the help action have more limits and down sides?
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