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General Tabletop Discussion
*Dungeons & Dragons
Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="Saeviomagy" data-source="post: 7450823" data-attributes="member: 5890"><p>"The system is incredibly bad... and it's deliberate so that the game is better". The problem is that it takes a high level of system mastery on the part of players and DM for this to work, since it's not really made clear in the rulebooks. There's no advice to "avoid rolling if you can" for either party. It also means that high level rogues (amongst other roll boosters) are designed to break the fun of the game.</p><p></p><p>Finally - why would you bother having such a detailed proficiency system and DCs if this were the case? Like I pointed out above, have a list of things you're supposed to be good at and just flip a coin if things become uncertain.</p><p></p><p>So for those reasons, I think you're barking up the wrong tree. It might be how you've made the game work, but if the game was designed to work like that, then the designers utterly failed to convey that in what they wrote down.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7450823, member: 5890"] "The system is incredibly bad... and it's deliberate so that the game is better". The problem is that it takes a high level of system mastery on the part of players and DM for this to work, since it's not really made clear in the rulebooks. There's no advice to "avoid rolling if you can" for either party. It also means that high level rogues (amongst other roll boosters) are designed to break the fun of the game. Finally - why would you bother having such a detailed proficiency system and DCs if this were the case? Like I pointed out above, have a list of things you're supposed to be good at and just flip a coin if things become uncertain. So for those reasons, I think you're barking up the wrong tree. It might be how you've made the game work, but if the game was designed to work like that, then the designers utterly failed to convey that in what they wrote down. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why doesn't the help action have more limits and down sides?
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