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Why doesn't WotC license older editions?
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<blockquote data-quote="tomBitonti" data-source="post: 4669818" data-attributes="member: 13107"><p>I never said they were binding. But, WotC's failure to meet them has left then with 80% less revenue from me over the past year (and looking forward). And, they chill any goodwill that I can provide in WotC's benefit (in this case, simply word of mouth endorsement.)</p><p></p><p>Let's say you bring out your ball to play. After a while, you are loosing, and take your ball home. It's your ball, and that's your right to do. Then the next day, you bring out your ball again, and I choose not to play with you. I'm allowed to do that, too. I think I'm reasonable to tell you that you cannot expect me to play with you if you just take your ball home when you start loosing.</p><p></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>I'll have to disagree. There are a lot of intangibles that a company has no legal requirement to provide, but nevertheless will have an impact on the standing of that company, and generally whether they will be a successful company.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>I think that is a too narrow view of what constitutes "the game". "The game" includes a community, and <em>that</em> may very well stop working (for the version of the game that I prefer to play). Also, the game requires a particular collaborative effort between me and the product. That is inherent in the game being (in one of it's forms) a role playing game. If my creative input to the game is chilled, then the game also may very well stop working.</em></em></p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4669818, member: 13107"] I never said they were binding. But, WotC's failure to meet them has left then with 80% less revenue from me over the past year (and looking forward). And, they chill any goodwill that I can provide in WotC's benefit (in this case, simply word of mouth endorsement.) Let's say you bring out your ball to play. After a while, you are loosing, and take your ball home. It's your ball, and that's your right to do. Then the next day, you bring out your ball again, and I choose not to play with you. I'm allowed to do that, too. I think I'm reasonable to tell you that you cannot expect me to play with you if you just take your ball home when you start loosing. [i][i] I'll have to disagree. There are a lot of intangibles that a company has no legal requirement to provide, but nevertheless will have an impact on the standing of that company, and generally whether they will be a successful company. I think that is a too narrow view of what constitutes "the game". "The game" includes a community, and [i]that[/i] may very well stop working (for the version of the game that I prefer to play). Also, the game requires a particular collaborative effort between me and the product. That is inherent in the game being (in one of it's forms) a role playing game. If my creative input to the game is chilled, then the game also may very well stop working.[/i][/i] [/QUOTE]
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