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Why doesn't WotC license older editions?
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<blockquote data-quote="an_idol_mind" data-source="post: 4674086" data-attributes="member: 43749"><p>I would again argue that it's different, though. First of all, video games require a lot less time for the player. I can play through a whole video game in a week or two of casual gaming, then move onto the next one. During that time, I can only have one or two table top sessions. Essentially, I can play through both Half-Life and Half-Life 2 in the same month, but the odds of me using material for two separate editions of D&D is much less likely.</p><p> </p><p>It makes much more sense for a publisher of a PC game to provide support for older games due to the restraints of technology. A lot of people don't have the hardware to play Half-Life 2; dropping all support for the original is essentially cutting those people out as customers. RPGs, however, all have the same requirements. In the case of D&D, all you need is the core three books to play any given edition. People who stick to older games aren't doing it out of necessit; they're doing it out of preference.</p><p> </p><p>Even if the cost to license old editions is relatively inexpensive to WotC, businesses don't tend to do stuff like that unless there is significant profit involved. They can put together a license, but keeping the status quo and focusing solely on 4th edition will make them much more money. For them to license out the game in a way that would make it worth their while, the cost would likely be too much for 3rd party publishers to justify. Basically, even if the licensing out of older editions seems like a good idea, there would have to be a huge bottom line for it to make any sort of decent business sense to WotC.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 4674086, member: 43749"] I would again argue that it's different, though. First of all, video games require a lot less time for the player. I can play through a whole video game in a week or two of casual gaming, then move onto the next one. During that time, I can only have one or two table top sessions. Essentially, I can play through both Half-Life and Half-Life 2 in the same month, but the odds of me using material for two separate editions of D&D is much less likely. It makes much more sense for a publisher of a PC game to provide support for older games due to the restraints of technology. A lot of people don't have the hardware to play Half-Life 2; dropping all support for the original is essentially cutting those people out as customers. RPGs, however, all have the same requirements. In the case of D&D, all you need is the core three books to play any given edition. People who stick to older games aren't doing it out of necessit; they're doing it out of preference. Even if the cost to license old editions is relatively inexpensive to WotC, businesses don't tend to do stuff like that unless there is significant profit involved. They can put together a license, but keeping the status quo and focusing solely on 4th edition will make them much more money. For them to license out the game in a way that would make it worth their while, the cost would likely be too much for 3rd party publishers to justify. Basically, even if the licensing out of older editions seems like a good idea, there would have to be a huge bottom line for it to make any sort of decent business sense to WotC. [/QUOTE]
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