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Why doesn't WotC license older editions?
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<blockquote data-quote="Mistwell" data-source="post: 4674914" data-attributes="member: 2525"><p>I think it is a logical argument. Despite you underlining and bolding it.</p><p></p><p>Eventually, most people switch. Maybe it is because they cannot find new players to play with and the old players drop off. Maybe it is because they long for new material. Maybe it is because the people they do like play a newer edition. Whatever the reason, eventually most people do switch, despite a few stragglers here and there.</p><p></p><p>As for not costing anything, that is unrealistic. Here is just a small part of what happens when you license this sort of stuff, off the top of my head:</p><p></p><p>1) Come up with guidelines for what parts of the brand they cannot use because they are in important IP use elsewhere and their use by someone else would dilute that brand. This requires a line by line review of the material in question.</p><p>2) Come up with guidelines for what is appropriate use of the part you are allowed to use. This is mostly a line by line review.</p><p>3) Come up with the license agreement itself. This is a lawyer's time.</p><p>4) Monitor the use by others. This is a line by line review of everyone else's stuff.</p><p>5) Account for uses of others. There is accounting overhead involved here.</p><p></p><p>Licensing is not free for the licensor. There is a lot of legal and accounting cost involved. It is not "Step 1 permit use, Step 2 collect money".</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4674914, member: 2525"] I think it is a logical argument. Despite you underlining and bolding it. Eventually, most people switch. Maybe it is because they cannot find new players to play with and the old players drop off. Maybe it is because they long for new material. Maybe it is because the people they do like play a newer edition. Whatever the reason, eventually most people do switch, despite a few stragglers here and there. As for not costing anything, that is unrealistic. Here is just a small part of what happens when you license this sort of stuff, off the top of my head: 1) Come up with guidelines for what parts of the brand they cannot use because they are in important IP use elsewhere and their use by someone else would dilute that brand. This requires a line by line review of the material in question. 2) Come up with guidelines for what is appropriate use of the part you are allowed to use. This is mostly a line by line review. 3) Come up with the license agreement itself. This is a lawyer's time. 4) Monitor the use by others. This is a line by line review of everyone else's stuff. 5) Account for uses of others. There is accounting overhead involved here. Licensing is not free for the licensor. There is a lot of legal and accounting cost involved. It is not "Step 1 permit use, Step 2 collect money". [/QUOTE]
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