Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why doesn't WotC open up the Rules Compendium?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5531918" data-attributes="member: 82106"><p>Well, we don't know what games were 'rushed' and which ones weren't rushed. Honestly I have no way of knowing what the motivation was for creating things like d20 CoC or d20 Traveler for instance. All I know is they were not particularly successful and there are a long list of other games likewise that failed to convert to d20 with much success (or at least quickly reverted or disappeared). </p><p></p><p>The thing is what did M&M really gain from being a d20 based game? Was their really some substantial advantage there? I mean they had to make pretty extensive changes to d20. It isn't as if the game is THAT close a cousin to say 3.5 D&D etc. Obviously the people who brought it out considered d20 to be a good idea. OTOH I wonder if they would do it the same way now if they could go back? It isn't that I think common generic systems are BAD, it is just that I don't think they have a whole lot of value.</p><p></p><p>Most of what makes a particular game cool and successful has to do with how it evokes the setting and genre the game is aimed at, and maybe how well it reproduces existing material (like say SWSE). All of these things are easier if you have total control of the whole system and build it to do the thing you want to do from the ground up. Honestly, having playtested commercial RPGs, having done a LOT of homebrew stuff, and even having written a couple of systems for my own amusement and home use I can say that the basic construction of the nuts-and-bolts of an RPG are fairly trivial. The hard parts have to do with matching those mechanics to how the game wants to play so they evoke the right feel. Having a generic system as a starting point is at best a very small advantage and often can restrict your thinking unnecessarily. There's just not THAT much value to d20.</p><p></p><p>The OGL was nice for 3PPs as it gave them access to the D&D add-on supplement market. The GSL pretty much does the same thing. In fact the GSL would probably be working fine and isn't an impediment to 3PPs. Access to DDI (CB mostly) is the big issue. Everyone uses CB nowadays. If your stuff isn't in there it doesn't exist. Since WotC will never ever put 3rd party content in CB there's never going to be a viable market for 3PP player-side crunch. 3PPs need to understand this. Even if WotC switched to OGL right now they STILL wouldn't be able to sell it, and the barriers to being in the CB are technical, financial, and operational. It just isn't going to happen. I don't think arguments about if it would be good or bad for WotC if it did happen even matter. It would be great if I could breath water too, but so what?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5531918, member: 82106"] Well, we don't know what games were 'rushed' and which ones weren't rushed. Honestly I have no way of knowing what the motivation was for creating things like d20 CoC or d20 Traveler for instance. All I know is they were not particularly successful and there are a long list of other games likewise that failed to convert to d20 with much success (or at least quickly reverted or disappeared). The thing is what did M&M really gain from being a d20 based game? Was their really some substantial advantage there? I mean they had to make pretty extensive changes to d20. It isn't as if the game is THAT close a cousin to say 3.5 D&D etc. Obviously the people who brought it out considered d20 to be a good idea. OTOH I wonder if they would do it the same way now if they could go back? It isn't that I think common generic systems are BAD, it is just that I don't think they have a whole lot of value. Most of what makes a particular game cool and successful has to do with how it evokes the setting and genre the game is aimed at, and maybe how well it reproduces existing material (like say SWSE). All of these things are easier if you have total control of the whole system and build it to do the thing you want to do from the ground up. Honestly, having playtested commercial RPGs, having done a LOT of homebrew stuff, and even having written a couple of systems for my own amusement and home use I can say that the basic construction of the nuts-and-bolts of an RPG are fairly trivial. The hard parts have to do with matching those mechanics to how the game wants to play so they evoke the right feel. Having a generic system as a starting point is at best a very small advantage and often can restrict your thinking unnecessarily. There's just not THAT much value to d20. The OGL was nice for 3PPs as it gave them access to the D&D add-on supplement market. The GSL pretty much does the same thing. In fact the GSL would probably be working fine and isn't an impediment to 3PPs. Access to DDI (CB mostly) is the big issue. Everyone uses CB nowadays. If your stuff isn't in there it doesn't exist. Since WotC will never ever put 3rd party content in CB there's never going to be a viable market for 3PP player-side crunch. 3PPs need to understand this. Even if WotC switched to OGL right now they STILL wouldn't be able to sell it, and the barriers to being in the CB are technical, financial, and operational. It just isn't going to happen. I don't think arguments about if it would be good or bad for WotC if it did happen even matter. It would be great if I could breath water too, but so what? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why doesn't WotC open up the Rules Compendium?
Top