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Why does't magic missile have a save?
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<blockquote data-quote="Zappo" data-source="post: 33282" data-attributes="member: 633"><p>My position is that yes, Magic Missile is much more powerful than all the other 1st level damaging spells, and that it should stay so. Why?</p><p></p><p>Short answer: it is a sacred cow. And that's a very good reason, BTW.</p><p></p><p>Long answer:</p><p>the power of Magic Missile has become not only a matter of rules, but also an aspect of the 'setting' of D&D. Part of the tone of the game, if you want. It's a wizard classic - it is <em>the</em> spell.</p><p>"I wanna cast a spell". What comes next?</p><p></p><p>The Magic Missile is practically a symbol of the whole game, something that when you speak about it, everyone knows that you are talking about D&D.</p><p></p><p>For that reasons, I think it can be allowed to be overpowered.</p><p></p><p>BTW, there are a gazillion spells that deal automatic damage, and even cleric have a few. Flame Strike comes to mind, but there are others. You can save, but you're going to get toasted at least a bit anyway (ok, unless you're a lucky rogue).</p></blockquote><p></p>
[QUOTE="Zappo, post: 33282, member: 633"] My position is that yes, Magic Missile is much more powerful than all the other 1st level damaging spells, and that it should stay so. Why? Short answer: it is a sacred cow. And that's a very good reason, BTW. Long answer: the power of Magic Missile has become not only a matter of rules, but also an aspect of the 'setting' of D&D. Part of the tone of the game, if you want. It's a wizard classic - it is [i]the[/i] spell. "I wanna cast a spell". What comes next? The Magic Missile is practically a symbol of the whole game, something that when you speak about it, everyone knows that you are talking about D&D. For that reasons, I think it can be allowed to be overpowered. BTW, there are a gazillion spells that deal automatic damage, and even cleric have a few. Flame Strike comes to mind, but there are others. You can save, but you're going to get toasted at least a bit anyway (ok, unless you're a lucky rogue). [/QUOTE]
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Why does't magic missile have a save?
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