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Why don’t players surrender... would we want them too?
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<blockquote data-quote="Derren" data-source="post: 8065031" data-attributes="member: 2518"><p>Why would the captors give back the equipment instead of them using it themselves? The PCs are not the only one who would loot stuff. So either the PCs were for some reason given back their very powerful and expensive magical items (they probably don't care about mundane stuff) or they would need to search out and defeat the new owners while they are escaping.</p><p>But yes, the trope is that all their gear will be stored together right next to where they are held prisoner without any guards. Still I don't think the PCs should expect tropes to be followed...</p><p></p><p>Ransoming was rather common in the real world, at least when it comes to nobles so there was an expectation that surrendering nobles would be ransomed and treated well during their imprisonment. Lower ranks/common soldiers were not that lucky unless the enemy knew that someone would pay for them (like a guild or mercenary company). Although different people handled it differently. Slaver cultures usually enslaved the common prisoner instead of ransoming them back. And sometimes someone wanted to send a message which happened for examples when the enemy had a different religion, and had all captives killed.</p><p></p><p>So if you want PCs to surrender the players must at least have a good idea what the enemy will do to them.</p><p></p><p></p><p></p><p>Mostly in the modern/hollywood media type of honour though. In history, especially on ships surrendering when you are beaten was considered the honourable thing to do to spare your crew for example.</p></blockquote><p></p>
[QUOTE="Derren, post: 8065031, member: 2518"] Why would the captors give back the equipment instead of them using it themselves? The PCs are not the only one who would loot stuff. So either the PCs were for some reason given back their very powerful and expensive magical items (they probably don't care about mundane stuff) or they would need to search out and defeat the new owners while they are escaping. But yes, the trope is that all their gear will be stored together right next to where they are held prisoner without any guards. Still I don't think the PCs should expect tropes to be followed... Ransoming was rather common in the real world, at least when it comes to nobles so there was an expectation that surrendering nobles would be ransomed and treated well during their imprisonment. Lower ranks/common soldiers were not that lucky unless the enemy knew that someone would pay for them (like a guild or mercenary company). Although different people handled it differently. Slaver cultures usually enslaved the common prisoner instead of ransoming them back. And sometimes someone wanted to send a message which happened for examples when the enemy had a different religion, and had all captives killed. So if you want PCs to surrender the players must at least have a good idea what the enemy will do to them. Mostly in the modern/hollywood media type of honour though. In history, especially on ships surrendering when you are beaten was considered the honourable thing to do to spare your crew for example. [/QUOTE]
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Why don’t players surrender... would we want them too?
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