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Why don’t players surrender... would we want them too?
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<blockquote data-quote="TheSword" data-source="post: 8066294" data-attributes="member: 6879661"><p>I’m not really interested in a DM who kills PCs who surrender to hammer home how tough their campaign is [USER=6998052]@Jd Smith1[/USER]. That’s your call but it is kinda the opposite of the intention of the thread. Which is if it makes for interesting story how do we encourage it.</p><p></p><p>It seems there are lots of reasons you wouldn't be killed out of hand by an enemy that I can see in the posts above.</p><ul> <li data-xf-list-type="ul">You could be sold into slavery. [USER=19675]@Dannyalcatraz[/USER]</li> <li data-xf-list-type="ul">You could be ransomed</li> <li data-xf-list-type="ul">You could be taken as a hostage (Game of Thrones)</li> <li data-xf-list-type="ul">You might have valuable information and the enemy doesn’t have the convenience of easy money to pry it out of you. (Torture in the fiction, generally isn’t quick or easy) (Star Wars)</li> <li data-xf-list-type="ul">You might make a bargain for information/a task to benefit the enemy.</li> <li data-xf-list-type="ul">You night be killed eventually but are awaiting a lawful trial and execution. The example [USER=6943731]@dragoner[/USER] gave</li> <li data-xf-list-type="ul">You night be killed out of hand but are waiting for a time when it can have the maximum impact for the enemy (Braveheart, Robin Hood POT)</li> <li data-xf-list-type="ul">It’s just plain wrong to do that in that game world [USER=4534]@MGibster[/USER] </li> </ul><p>There’s probably more reasons out there. It looks like if the game world supports and rewards not killing people and it’s made clear from earlier encounters “oh it’s a shame you killed X, he would have fetched a fair ransom”, it’s more likely the party will see that as a viable option.</p><p></p><p>To be honest I can see how most of these could apply to intelligent foes that are monstrous, particularly monsters with charm abilities that keep slaves like beholders.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8066294, member: 6879661"] I’m not really interested in a DM who kills PCs who surrender to hammer home how tough their campaign is [USER=6998052]@Jd Smith1[/USER]. That’s your call but it is kinda the opposite of the intention of the thread. Which is if it makes for interesting story how do we encourage it. It seems there are lots of reasons you wouldn't be killed out of hand by an enemy that I can see in the posts above. [LIST] [*]You could be sold into slavery. [USER=19675]@Dannyalcatraz[/USER] [*]You could be ransomed [*]You could be taken as a hostage (Game of Thrones) [*]You might have valuable information and the enemy doesn’t have the convenience of easy money to pry it out of you. (Torture in the fiction, generally isn’t quick or easy) (Star Wars) [*]You might make a bargain for information/a task to benefit the enemy. [*]You night be killed eventually but are awaiting a lawful trial and execution. The example [USER=6943731]@dragoner[/USER] gave [*]You night be killed out of hand but are waiting for a time when it can have the maximum impact for the enemy (Braveheart, Robin Hood POT) [*]It’s just plain wrong to do that in that game world [USER=4534]@MGibster[/USER] [/LIST] There’s probably more reasons out there. It looks like if the game world supports and rewards not killing people and it’s made clear from earlier encounters “oh it’s a shame you killed X, he would have fetched a fair ransom”, it’s more likely the party will see that as a viable option. To be honest I can see how most of these could apply to intelligent foes that are monstrous, particularly monsters with charm abilities that keep slaves like beholders. [/QUOTE]
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Why don’t players surrender... would we want them too?
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