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Why don’t players surrender... would we want them too?
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<blockquote data-quote="Derren" data-source="post: 8066424" data-attributes="member: 2518"><p>Enslaving enemy warriors was common throughout the world as they were an easy source of "others" to enslave. That they were unwilling, like all slaves, was no problem. Slavers were usually very good in breaking people over time.</p><p></p><p>And even if you just want to extract information, this too takes time. Torture produces unreliable information and has to be done by specialists. That is double true for D&D with various forms of mind reading magic.</p><p>So its rather believable that prisoners are not killed instantly. That likely only happens when it is clear that the prisoner has nothing to offer (for example always evil creatures after a big battle. You don't need their information and if you do not enslave them there is no need to keep them around).</p></blockquote><p></p>
[QUOTE="Derren, post: 8066424, member: 2518"] Enslaving enemy warriors was common throughout the world as they were an easy source of "others" to enslave. That they were unwilling, like all slaves, was no problem. Slavers were usually very good in breaking people over time. And even if you just want to extract information, this too takes time. Torture produces unreliable information and has to be done by specialists. That is double true for D&D with various forms of mind reading magic. So its rather believable that prisoners are not killed instantly. That likely only happens when it is clear that the prisoner has nothing to offer (for example always evil creatures after a big battle. You don't need their information and if you do not enslave them there is no need to keep them around). [/QUOTE]
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Why don’t players surrender... would we want them too?
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