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*TTRPGs General
Why don’t players surrender... would we want them too?
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<blockquote data-quote="nevin" data-source="post: 8066460" data-attributes="member: 7024481"><p>Escaping is more of a story thing than a die to thing. Familiars can get away and come back to help get key, rebels, bandits whoever can raid the enemy creating an opportunity.</p><p>For me it depends on circumstances. I've run several campaigns in the first one my players would fight to the death every time and it was my fault I made everything black and white. Getting captured was a loss of resources a, time great story for me for the players not so much. In a situation like that as a player I'd rather die reroll and start over. I suspect a lot new GMs do that to thier players. </p><p>One of my favorite games as a player we got got caught tortured for information, escaped and caused so much havoc from that game on when my paladin raised his standard To orcs unless the odds were overwhelming against us the orcs would usually withdraw. </p><p>It's a shame there's great story potential for things like that but new GMs tend to run games like horror movies, or Conan where the bad guys kill or eat everyone. So players are trained that death is better than capture. And then of course sometimes the player wants to be a knight, or boromir the player that just won't give up.</p></blockquote><p></p>
[QUOTE="nevin, post: 8066460, member: 7024481"] Escaping is more of a story thing than a die to thing. Familiars can get away and come back to help get key, rebels, bandits whoever can raid the enemy creating an opportunity. For me it depends on circumstances. I've run several campaigns in the first one my players would fight to the death every time and it was my fault I made everything black and white. Getting captured was a loss of resources a, time great story for me for the players not so much. In a situation like that as a player I'd rather die reroll and start over. I suspect a lot new GMs do that to thier players. One of my favorite games as a player we got got caught tortured for information, escaped and caused so much havoc from that game on when my paladin raised his standard To orcs unless the odds were overwhelming against us the orcs would usually withdraw. It's a shame there's great story potential for things like that but new GMs tend to run games like horror movies, or Conan where the bad guys kill or eat everyone. So players are trained that death is better than capture. And then of course sometimes the player wants to be a knight, or boromir the player that just won't give up. [/QUOTE]
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Why don’t players surrender... would we want them too?
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