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Why don’t players surrender... would we want them too?
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<blockquote data-quote="TheSword" data-source="post: 8066534" data-attributes="member: 6879661"><p>I think that’s a really good point that the experience is gained for defeating the enemy, not for killing them. There shouldn’t be XP for killing someone already defeated in some computer game like automation.</p><p></p><p>In fact you could award story experience for creative use of captives.</p><p></p><p>I’ve been running a 5e conversion of Kingmaker, and the party had tough decisions about some of the small bandit bands that are clearly outmatched and surrender. They have generally given them the choice of surrender their weapons and help build a new kingdom or be tried and executed as bandits. This may not be much of a choice but it is fair. If some of those same bandits are found again causing problems no doubt they will have had their chance. That’s the price of a lawful good rulership of a kingdom. One chance and there’s a new sherif in town. I fully intend the PCs to confront a group of bandits who take advantage of the PCs mercy to present a moral dilemma. However I will also balance this by showing how bandits they released contributed to society.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8066534, member: 6879661"] I think that’s a really good point that the experience is gained for defeating the enemy, not for killing them. There shouldn’t be XP for killing someone already defeated in some computer game like automation. In fact you could award story experience for creative use of captives. I’ve been running a 5e conversion of Kingmaker, and the party had tough decisions about some of the small bandit bands that are clearly outmatched and surrender. They have generally given them the choice of surrender their weapons and help build a new kingdom or be tried and executed as bandits. This may not be much of a choice but it is fair. If some of those same bandits are found again causing problems no doubt they will have had their chance. That’s the price of a lawful good rulership of a kingdom. One chance and there’s a new sherif in town. I fully intend the PCs to confront a group of bandits who take advantage of the PCs mercy to present a moral dilemma. However I will also balance this by showing how bandits they released contributed to society. [/QUOTE]
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Why don’t players surrender... would we want them too?
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