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Why don’t players surrender... would we want them too?
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<blockquote data-quote="Derren" data-source="post: 8066651" data-attributes="member: 2518"><p>Its not just real world morality, many people also assume real world institutions like a modern police (See the latest Pathfinder AP), modern courts and jails in a fantasy worls with medival to renaissance technology and societies.</p><p></p><p></p><p></p><p>First, security. You do not store weapons close to prisoners. Second, greed. The equipment would not be piled up in one place. For example gold will be brought somewhere else or divided. Normal weapons go into the armory, magical items to the wizard, if there is one, for identification. Or in a disorganized and more selfish place everyone would grab what they wanted from it according to the pecking order. To recover all of it the PC would have to kill everyone. And sadly they expect to be able to. It might be a legacy of 3E but escaping without equipment is mostly unthinkable for the players.</p><p></p><p>And to answer your previous post, a set of level appropriate challenges is easy because the PCs are meant to win them.</p><p>If you only give the PCs level appropriate challenges then being captured is basically just a shortcut into the enemies base.</p></blockquote><p></p>
[QUOTE="Derren, post: 8066651, member: 2518"] Its not just real world morality, many people also assume real world institutions like a modern police (See the latest Pathfinder AP), modern courts and jails in a fantasy worls with medival to renaissance technology and societies. First, security. You do not store weapons close to prisoners. Second, greed. The equipment would not be piled up in one place. For example gold will be brought somewhere else or divided. Normal weapons go into the armory, magical items to the wizard, if there is one, for identification. Or in a disorganized and more selfish place everyone would grab what they wanted from it according to the pecking order. To recover all of it the PC would have to kill everyone. And sadly they expect to be able to. It might be a legacy of 3E but escaping without equipment is mostly unthinkable for the players. And to answer your previous post, a set of level appropriate challenges is easy because the PCs are meant to win them. If you only give the PCs level appropriate challenges then being captured is basically just a shortcut into the enemies base. [/QUOTE]
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Why don’t players surrender... would we want them too?
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