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Why don’t players surrender... would we want them too?
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<blockquote data-quote="Neonchameleon" data-source="post: 8066685" data-attributes="member: 87792"><p>Only a little of some of the above. As a GM I can <em>easily</em> capture characters in Fate and have occasionally had my characters captured. In D&D I've had a character start a campaign in a prison cell but that's about it. It's all a matter of what behaviour is incentivised by the game.</p><ul> <li data-xf-list-type="ul">In Fate if someone is defeated the winner gets narrative control. If someone surrenders, as long as the surrender is valid and consequences are real the person who surrenders chooses the consequences.</li> <li data-xf-list-type="ul">In Fate you're actually rewarded with Fate Points for surrendering even if your situation then becomes worse. In D&D you get bupkiss.</li> <li data-xf-list-type="ul">In D&D most of your character's power for most classes is tied up with their equipment (especially including a wizard's spellbook). Losing your equipment is <em>crippling</em> and is avoided even more than level drain. In Fate your power is tied up with your character's aspects, skills, and stunts - with equipment being almost incidental. One sword is almost as good as another - you keep your character's power intact.</li> <li data-xf-list-type="ul">In D&D the consequences of combat are effectively either nothing or death. And death is just an excuse to roll up a new character. Meanwhile in a more realistic game the consequences of wounds can stay with you for a long time and make you weaker. Two nights in the cells is two nights in the cells - but a broken arm may be 6 weeks of recovery and may twinge long after. And also potentially a few nights in the cells...</li> <li data-xf-list-type="ul">As others have mentioned, in D&D my PC has probably cut down dozens of NPCs. Most of the blood my last Fate PC had on their hands was syrup and food colouring - and the rest was from first aid.</li> </ul><p>Fate therefore gets characters to surrender more than most other RPGs I know and D&D gets fewer surrenders than any other RPG I know.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8066685, member: 87792"] Only a little of some of the above. As a GM I can [I]easily[/I] capture characters in Fate and have occasionally had my characters captured. In D&D I've had a character start a campaign in a prison cell but that's about it. It's all a matter of what behaviour is incentivised by the game. [LIST] [*]In Fate if someone is defeated the winner gets narrative control. If someone surrenders, as long as the surrender is valid and consequences are real the person who surrenders chooses the consequences. [*]In Fate you're actually rewarded with Fate Points for surrendering even if your situation then becomes worse. In D&D you get bupkiss. [*]In D&D most of your character's power for most classes is tied up with their equipment (especially including a wizard's spellbook). Losing your equipment is [I]crippling[/I] and is avoided even more than level drain. In Fate your power is tied up with your character's aspects, skills, and stunts - with equipment being almost incidental. One sword is almost as good as another - you keep your character's power intact. [*]In D&D the consequences of combat are effectively either nothing or death. And death is just an excuse to roll up a new character. Meanwhile in a more realistic game the consequences of wounds can stay with you for a long time and make you weaker. Two nights in the cells is two nights in the cells - but a broken arm may be 6 weeks of recovery and may twinge long after. And also potentially a few nights in the cells... [*]As others have mentioned, in D&D my PC has probably cut down dozens of NPCs. Most of the blood my last Fate PC had on their hands was syrup and food colouring - and the rest was from first aid. [/LIST] Fate therefore gets characters to surrender more than most other RPGs I know and D&D gets fewer surrenders than any other RPG I know. [/QUOTE]
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Why don’t players surrender... would we want them too?
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