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General Tabletop Discussion
*TTRPGs General
Why don't 3e and 4e use percentile dice for skills?
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<blockquote data-quote="ggroy" data-source="post: 5028594" data-attributes="member: 83805"><p>One lazy way to get around the "95% success" problem, is to scale up the DC's by level. In the 4E skill check system, the stated DC's for level 1 skill checks are:</p><p></p><p>- 5 easy</p><p>- 10 moderate</p><p>- 15 hard</p><p></p><p>A lazy way to scale up the DC's by level, is to add level/2 to the DC's along with the baseline 5, 10, or 15 for easy, moderate, and hard skill checks respectively. For example, a level 22 skill check for a moderate difficult task would require a DC of 21 while a hard task would require a DC of 26. (The actual DCs from the 4E DMG2 are slightly different, but do scale up with level). In practice for 4E, the DC's should also take into account the player's ability score increases which happen every few levels.</p><p></p><p>This same lazy way of scaling can be done for AC and other defenses of monsters and badguys, traps, etc ...</p></blockquote><p></p>
[QUOTE="ggroy, post: 5028594, member: 83805"] One lazy way to get around the "95% success" problem, is to scale up the DC's by level. In the 4E skill check system, the stated DC's for level 1 skill checks are: - 5 easy - 10 moderate - 15 hard A lazy way to scale up the DC's by level, is to add level/2 to the DC's along with the baseline 5, 10, or 15 for easy, moderate, and hard skill checks respectively. For example, a level 22 skill check for a moderate difficult task would require a DC of 21 while a hard task would require a DC of 26. (The actual DCs from the 4E DMG2 are slightly different, but do scale up with level). In practice for 4E, the DC's should also take into account the player's ability score increases which happen every few levels. This same lazy way of scaling can be done for AC and other defenses of monsters and badguys, traps, etc ... [/QUOTE]
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General Tabletop Discussion
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Why don't 3e and 4e use percentile dice for skills?
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