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General Tabletop Discussion
*TTRPGs General
Why don't 3e and 4e use percentile dice for skills?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 5031189" data-attributes="member: 3146"><p>And that's the problem with excess granularity. If you are running your combat system with a d1000 and extra dice for sustain or whatever, you need for there to be a variety of outcomes between 900 and 1000, otherwise there's no point to using d1000 instead of d100 or d100 instead of d20. But once you've granted that you need an escalating scale of "even awesomer than awesome" results as you obtain rarer and rarer results, you start needing results that you (and I) think should more properly be the results of story and planning than simply rolling 1000 on d1000 followed by a 12 on 2d6. For actual gaming, I don't want the dice to be determining anything that should be rarer than a natural 20. And if there is no difference between the 96-100 results, then there's no point in carrying the extra numbers when I do addition.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 5031189, member: 3146"] And that's the problem with excess granularity. If you are running your combat system with a d1000 and extra dice for sustain or whatever, you need for there to be a variety of outcomes between 900 and 1000, otherwise there's no point to using d1000 instead of d100 or d100 instead of d20. But once you've granted that you need an escalating scale of "even awesomer than awesome" results as you obtain rarer and rarer results, you start needing results that you (and I) think should more properly be the results of story and planning than simply rolling 1000 on d1000 followed by a 12 on 2d6. For actual gaming, I don't want the dice to be determining anything that should be rarer than a natural 20. And if there is no difference between the 96-100 results, then there's no point in carrying the extra numbers when I do addition. [/QUOTE]
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Why don't 3e and 4e use percentile dice for skills?
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