Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Don't Barbarians or Fighters Get Bonus Skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6083598" data-attributes="member: 1465"><p>Err, I wouldn't do that. I believe that will only cause bad players behaviour, such as uselessly complaining and or hunting for backgrounds in supplements to find one that fits perfectly without overlapping (not to mention that in 99% of the games anyway the DM is going to allow people customizing a background's skills list).</p><p></p><p></p><p></p><p>Four PCs in the game will cover about 20 of those skills in the list (I think there are 27 but Knowledge and Profession are multiple skills). Minimum will be 16, then 2 classes give no bonus skills and 6 classes give 1-4 bonus skills, and races give 0-2 bonus skills.</p><p></p><p>Overall I think 20 is enough already, considering that most of the skills don't follow the trained/untrained rules of 3ed, thus you don't need to "have" the skill to use it.</p><p></p><p>It is mostly a gamestyle issue whether you want your party to cover ALL skills or only part of them. But whatever your choice, you should remember that the key point is that nobody needs e.g. the Stealth skill to be stealthy or the Survival skill to survive in the wild, so "covering" all skills in the game is really a non-issue. Whether your party has the Survival skill determines how easy/hard it is (i.e. how frequent is success), but behind the curtain the DM can just dial the checks DC to the point that having or not having the Survival bonus can be made irrelevant.</p><p></p><p>This is just to say that how many skills you have on your character sheet sometimes has more of a psychological effect than a practical one.</p><p></p><p>Some skills can benefit multiple characters in the same party, which might make someone think that the more the better for everyone. However IMXP there is a hidden danger that makes it usually better not to have 2 PCs invest in the same skills, with few exceptions.</p><p></p><p>With these numbers in mind, regarding your suggestion on the Barbarian, I actually change my mind and say that after all, why not? One bonus skill (from a short sublist) to the Barbarian will be quite in line with the concept of someone generally more skillful on wilderness stuff, compared e.g. to the Fighter. But if this means that we then have to please Fighters with a bonus skills, then give 2 to Rangers because they should be even more skillful than Barbarians, then Rogues will be complaining that they are not so much better than others etc, then it's not going to be so good.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6083598, member: 1465"] Err, I wouldn't do that. I believe that will only cause bad players behaviour, such as uselessly complaining and or hunting for backgrounds in supplements to find one that fits perfectly without overlapping (not to mention that in 99% of the games anyway the DM is going to allow people customizing a background's skills list). Four PCs in the game will cover about 20 of those skills in the list (I think there are 27 but Knowledge and Profession are multiple skills). Minimum will be 16, then 2 classes give no bonus skills and 6 classes give 1-4 bonus skills, and races give 0-2 bonus skills. Overall I think 20 is enough already, considering that most of the skills don't follow the trained/untrained rules of 3ed, thus you don't need to "have" the skill to use it. It is mostly a gamestyle issue whether you want your party to cover ALL skills or only part of them. But whatever your choice, you should remember that the key point is that nobody needs e.g. the Stealth skill to be stealthy or the Survival skill to survive in the wild, so "covering" all skills in the game is really a non-issue. Whether your party has the Survival skill determines how easy/hard it is (i.e. how frequent is success), but behind the curtain the DM can just dial the checks DC to the point that having or not having the Survival bonus can be made irrelevant. This is just to say that how many skills you have on your character sheet sometimes has more of a psychological effect than a practical one. Some skills can benefit multiple characters in the same party, which might make someone think that the more the better for everyone. However IMXP there is a hidden danger that makes it usually better not to have 2 PCs invest in the same skills, with few exceptions. With these numbers in mind, regarding your suggestion on the Barbarian, I actually change my mind and say that after all, why not? One bonus skill (from a short sublist) to the Barbarian will be quite in line with the concept of someone generally more skillful on wilderness stuff, compared e.g. to the Fighter. But if this means that we then have to please Fighters with a bonus skills, then give 2 to Rangers because they should be even more skillful than Barbarians, then Rogues will be complaining that they are not so much better than others etc, then it's not going to be so good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Don't Barbarians or Fighters Get Bonus Skills?
Top