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General Tabletop Discussion
*Dungeons & Dragons
Why Don't Barbarians or Fighters Get Bonus Skills?
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<blockquote data-quote="Sekhmet" data-source="post: 6084111" data-attributes="member: 97602"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=17077" target="_blank">Falling Icicle</a></u></strong></em> Military history is something only Knights would know. Gladiators and Men At Arms wouldn't be riding animals into battle. Bandit Kings, Gladiators, Knights, and Warlords wouldn't be training or handling dogs or other animals at all. Knights, Warlords, Bandit Kings, and Gladiators wouldn't be standing guard. None of the aforementioned have any business climbing.</p><p> </p><p>You're right on one part - the commoner has to train in weapons and armor to become a Fighter. He doesn't need to learn climbing, military history, tactics, riding, or animal handling. </p><p>When you say "Fighters should be given bonus skills", you're saying that "on merit of being this class, a person should be trained in a wide variety of non-specific skills, and each individual should be able to choose what those skills are based on their specialty within the class." </p><p></p><p> See, I was a soldier. I went through Basic Combat Training. In becoming a soldier, you don't learn climbing, jumping, riding, Knowledge (Military History), Knowledge (Military Tactics), handling animals, or any other skills you've suggested. At the very best, you could add Profession: Soldier and the Endurance feat (in 3.x terms), on top of your basic firearms training.</p><p> The VAST majority of Boot Camp (Navy) and BCT (Army) is etiquette and drill training. Hell, Navy Boot Camp's firearms training is ONE DAY, where you learn to fire a PISTOL, and a man holds, aims, reloads, and maintains the issued shotgun while you pull the trigger. You never disassemble or maintain the pistol, mind you. </p><p> In the Army, although you carry your weapon from day one to the very end, you only get to use it a handful of times, the majority of which is spent in different firing positions, in your bay, getting accustomed to it's weight, the art of trigger pull, and not jerking your weapon around.</p><p> (Sources: My wife, who is currently about to become an FC2 in the Navy, and myself, who enjoyed all the benefits of being a PVT in the Army).</p><p></p><p></p><p> Also, Barbarians are untrained warriors because that is what their entries state in every iteration of D&D they've been in. Off the top of my head, the 3.x Barbarian says "The barbarian is an excellent warrior. Where the fighter’s skill in combat comes from training and discipline, however, the barbarian has a powerful rage."</p><p> No training, no discipline, hit things with a big stick.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 6084111, member: 97602"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=17077"]Falling Icicle[/URL][/U][/B][/I] Military history is something only Knights would know. Gladiators and Men At Arms wouldn't be riding animals into battle. Bandit Kings, Gladiators, Knights, and Warlords wouldn't be training or handling dogs or other animals at all. Knights, Warlords, Bandit Kings, and Gladiators wouldn't be standing guard. None of the aforementioned have any business climbing. You're right on one part - the commoner has to train in weapons and armor to become a Fighter. He doesn't need to learn climbing, military history, tactics, riding, or animal handling. When you say "Fighters should be given bonus skills", you're saying that "on merit of being this class, a person should be trained in a wide variety of non-specific skills, and each individual should be able to choose what those skills are based on their specialty within the class." See, I was a soldier. I went through Basic Combat Training. In becoming a soldier, you don't learn climbing, jumping, riding, Knowledge (Military History), Knowledge (Military Tactics), handling animals, or any other skills you've suggested. At the very best, you could add Profession: Soldier and the Endurance feat (in 3.x terms), on top of your basic firearms training. The VAST majority of Boot Camp (Navy) and BCT (Army) is etiquette and drill training. Hell, Navy Boot Camp's firearms training is ONE DAY, where you learn to fire a PISTOL, and a man holds, aims, reloads, and maintains the issued shotgun while you pull the trigger. You never disassemble or maintain the pistol, mind you. In the Army, although you carry your weapon from day one to the very end, you only get to use it a handful of times, the majority of which is spent in different firing positions, in your bay, getting accustomed to it's weight, the art of trigger pull, and not jerking your weapon around. (Sources: My wife, who is currently about to become an FC2 in the Navy, and myself, who enjoyed all the benefits of being a PVT in the Army). Also, Barbarians are untrained warriors because that is what their entries state in every iteration of D&D they've been in. Off the top of my head, the 3.x Barbarian says "The barbarian is an excellent warrior. Where the fighter’s skill in combat comes from training and discipline, however, the barbarian has a powerful rage." No training, no discipline, hit things with a big stick. [/QUOTE]
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Why Don't Barbarians or Fighters Get Bonus Skills?
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