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General Tabletop Discussion
*Dungeons & Dragons
Why Don't Barbarians or Fighters Get Bonus Skills?
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<blockquote data-quote="Sunseeker" data-source="post: 6084264"><p>The problem here is that this would create an unnecessary amount of granularity. Bob would practically need to be interviewed by the DM before his character sees play.</p><p>"I want to play a Barbarian."</p><p>"From the north or the south?"</p><p>"um...north."</p><p>"Okay that gives him +2 to endurance checks against cold, from the mountains or the forests?"</p><p>"Uh...forests?"</p><p>"Okay from temperate forests, coniferous forests, montane forests or boreal forests?"</p><p>"Uh...Jim what's it matter?"</p><p>"Well I need to know if you get a bonus against animals, and specifically the ones that live in those forests, and the types of weather there for your survival bonuses..."</p><p>"Ya know what, this is just too much, how about I just play a fighter?"</p><p>"Okay...would you like to be a knight, a solider, a mercenary, a militiaman or a pit-fighter?"</p><p>*facepalm*</p><p></p><p>I get it, different people from different places have different specialties, but the type of granularity you're calling for is stupid.</p><p></p><p></p><p> </p><p>This is a poor reason and even worse examples. You're <em>choosing</em> not to break down Wizards, Monks and Rogues in the same way you are fighters in order to make your point, it's a lie-by-omission fallacy.</p><p></p><p>ALL wizards have to know how to cast spells. Great...there's a lot of different spells and I'm sure different schools train wizards differently. A Wizard who focuses on sustained spells is likely going to be heartier and more athletic than a Wizard who focuses on spells of the mind. A Wizard who trains in casting lots of necrotic spells is likely to be more charming to offset his unnatural aura. </p><p>There are TONS of different monk schools. Physical training is classically used only as a mode of learning dicipline and self restraint. A great deal of time is spent in mental contemplation, aka: meditation. And the physical training differs depending on the school of martial arts they're teaching, and the same applies to meditation, different sects meditate differently. This is reflected in their skills.</p><p></p><p>Any Fighter or Barbarian worth two pence is going to learn some general skills beyond hitting things and taking hits. They're going to be skills revolving around physical feats. Sure, a Fighter from the south might know more about swimming than a fighter from the north. But that does not <em>preclude</em> a fighter from the north living by a lake and thusly knowing how to swim. It is an athletic skill and is very likely going to be in the repertoire of pretty much everyone whose class revolves around physical feats.</p><p></p><p></p><p>In short: to argue that fighters and barbarians should get no skills until we determine the exact longitude and latitude from whence they came is asinine. Even if we did, a quick survey would tell you that the vast majority of their skill overlap.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6084264"] The problem here is that this would create an unnecessary amount of granularity. Bob would practically need to be interviewed by the DM before his character sees play. "I want to play a Barbarian." "From the north or the south?" "um...north." "Okay that gives him +2 to endurance checks against cold, from the mountains or the forests?" "Uh...forests?" "Okay from temperate forests, coniferous forests, montane forests or boreal forests?" "Uh...Jim what's it matter?" "Well I need to know if you get a bonus against animals, and specifically the ones that live in those forests, and the types of weather there for your survival bonuses..." "Ya know what, this is just too much, how about I just play a fighter?" "Okay...would you like to be a knight, a solider, a mercenary, a militiaman or a pit-fighter?" *facepalm* I get it, different people from different places have different specialties, but the type of granularity you're calling for is stupid. This is a poor reason and even worse examples. You're [I]choosing[/I] not to break down Wizards, Monks and Rogues in the same way you are fighters in order to make your point, it's a lie-by-omission fallacy. ALL wizards have to know how to cast spells. Great...there's a lot of different spells and I'm sure different schools train wizards differently. A Wizard who focuses on sustained spells is likely going to be heartier and more athletic than a Wizard who focuses on spells of the mind. A Wizard who trains in casting lots of necrotic spells is likely to be more charming to offset his unnatural aura. There are TONS of different monk schools. Physical training is classically used only as a mode of learning dicipline and self restraint. A great deal of time is spent in mental contemplation, aka: meditation. And the physical training differs depending on the school of martial arts they're teaching, and the same applies to meditation, different sects meditate differently. This is reflected in their skills. Any Fighter or Barbarian worth two pence is going to learn some general skills beyond hitting things and taking hits. They're going to be skills revolving around physical feats. Sure, a Fighter from the south might know more about swimming than a fighter from the north. But that does not [I]preclude[/I] a fighter from the north living by a lake and thusly knowing how to swim. It is an athletic skill and is very likely going to be in the repertoire of pretty much everyone whose class revolves around physical feats. In short: to argue that fighters and barbarians should get no skills until we determine the exact longitude and latitude from whence they came is asinine. Even if we did, a quick survey would tell you that the vast majority of their skill overlap. [/QUOTE]
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Why Don't Barbarians or Fighters Get Bonus Skills?
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