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Why Don't Barbarians or Fighters Get Bonus Skills?
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<blockquote data-quote="steeldragons" data-source="post: 6084920" data-attributes="member: 92511"><p>Now, granted this is all based on my own personal taste of what I think, in my own opinion and preferences of what makes sense for D&D class archetypes...to me, so take it as such. That said, I could totally see a system that just gives out the below. Whatever else you get is from Background. But "class wise", this all seems fairly self evident. </p><p></p><p>And the Fighter really doesn't get any more jipped than other big classes, like wizard and druid. Actually, odd that the fighter ends up there with most of the spellcasters. My thinking was, since they have magic, they don't rally need more than these coupla skills (though sorcerer was a stretch). Fighter can't really get away with that...I suppose, it's a case of the Fighter being the broadest simplest archetype that covers so much. Then, as you start hammering down other warrior specifics (Warlord and Paladin...Ranger and Barbarian) they need more skills to make them...well, them. A Fighter doesn't really need more than what I've put...but if you want a more specified warrior (Gladiator, Swashbuckler, Knight, etc. etc...) then you do need to add in a couple of more...but they can't be baked into the Fighter class from the start.</p><p></p><p>Barbarian is downright skill-tastic! Turning out as a rangery/fightery/roguey combo...which I actually really like and think it harkens back to its Conan roots. It's interesting [to me, anyway] the classes that kinda coagulated as the "middling" skill-dependent. And, of course, the heavy skill-dependents are mostly rogue classes.</p><p></p><p>Fighter: Athletics, Intimidate. </p><p>Mage: Lore: Arcana, Lore: Ancient History.</p><p>Warlock: Stealth, Use Magic Device.</p><p>Druid: Lore: Nature, Survival.</p><p></p><p>Cleric: Lore: Religion, Healing, Insight.</p><p>Warlord: Athletics, Lore: Military History, Healing.</p><p>Paladin: Athletics, Lore: Religion, Diplomacy.</p><p>Sorcerer: Search, Bluff, Use Magic Device.</p><p></p><p>Rogue: Search, Stealth, Thievery, Gather Information.</p><p>Ranger: Tracking, Stealth, Keen Senses, Lore: Nature.</p><p>Barbarian: Athletics, Endurance, Keen Senses, Survival.</p><p>Monk: Acrobatics, Stealth, Athletics, Insight.</p><p>Assassin: Stealth, Thievery, Deception, Streetwise.</p><p>Bard: Perform, Gather Information, Lore: Ancient History, Diplomacy.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6084920, member: 92511"] Now, granted this is all based on my own personal taste of what I think, in my own opinion and preferences of what makes sense for D&D class archetypes...to me, so take it as such. That said, I could totally see a system that just gives out the below. Whatever else you get is from Background. But "class wise", this all seems fairly self evident. And the Fighter really doesn't get any more jipped than other big classes, like wizard and druid. Actually, odd that the fighter ends up there with most of the spellcasters. My thinking was, since they have magic, they don't rally need more than these coupla skills (though sorcerer was a stretch). Fighter can't really get away with that...I suppose, it's a case of the Fighter being the broadest simplest archetype that covers so much. Then, as you start hammering down other warrior specifics (Warlord and Paladin...Ranger and Barbarian) they need more skills to make them...well, them. A Fighter doesn't really need more than what I've put...but if you want a more specified warrior (Gladiator, Swashbuckler, Knight, etc. etc...) then you do need to add in a couple of more...but they can't be baked into the Fighter class from the start. Barbarian is downright skill-tastic! Turning out as a rangery/fightery/roguey combo...which I actually really like and think it harkens back to its Conan roots. It's interesting [to me, anyway] the classes that kinda coagulated as the "middling" skill-dependent. And, of course, the heavy skill-dependents are mostly rogue classes. Fighter: Athletics, Intimidate. Mage: Lore: Arcana, Lore: Ancient History. Warlock: Stealth, Use Magic Device. Druid: Lore: Nature, Survival. Cleric: Lore: Religion, Healing, Insight. Warlord: Athletics, Lore: Military History, Healing. Paladin: Athletics, Lore: Religion, Diplomacy. Sorcerer: Search, Bluff, Use Magic Device. Rogue: Search, Stealth, Thievery, Gather Information. Ranger: Tracking, Stealth, Keen Senses, Lore: Nature. Barbarian: Athletics, Endurance, Keen Senses, Survival. Monk: Acrobatics, Stealth, Athletics, Insight. Assassin: Stealth, Thievery, Deception, Streetwise. Bard: Perform, Gather Information, Lore: Ancient History, Diplomacy. [/QUOTE]
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Why Don't Barbarians or Fighters Get Bonus Skills?
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