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Why don't clerics get Shield proficiency?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4271843" data-attributes="member: 35909"><p>Too bad it doesn't work this way in practice. A Wizard gets attack, damage, AC, and Reflex all from one stat. Needless to say, EVERY Wizard is going to have Int 18 or 20. When you then see the flawed increase of armor bonuses -- cloth to leather is 0 to +2, all other transitions aside from light to heavy are only +1 -- you'll note any Wizard with a brain is going to take the conveniently prereq-free leather armor proficiency. So, in fact, every Wizard in the game is likely to start level 1 with an AC of 10 +4/5 (int) +2 (armor), or a total AC of 16-17. One of the arcane implements, a free class feature, can upgrade this again by +1, and add your con bonus once per encounter AFTER damage has been rolled, giving supreme discretion in when to best use it. The Cleric, one the other hand, is really relegated to feats for +1 AC apiece, if he meets the frequently high prereqs. I tried building a Human Wizard 1. Ended up at AC 18, with +2 once/encounter. The (Dwarf) Cleric was at 16, if i wanted to blow two feats and switch to Human, I guess I could equal the Wizard, who only spent one feat on AC, but being able to just barely equal the Wizard is rather pathetic, no?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4271843, member: 35909"] Too bad it doesn't work this way in practice. A Wizard gets attack, damage, AC, and Reflex all from one stat. Needless to say, EVERY Wizard is going to have Int 18 or 20. When you then see the flawed increase of armor bonuses -- cloth to leather is 0 to +2, all other transitions aside from light to heavy are only +1 -- you'll note any Wizard with a brain is going to take the conveniently prereq-free leather armor proficiency. So, in fact, every Wizard in the game is likely to start level 1 with an AC of 10 +4/5 (int) +2 (armor), or a total AC of 16-17. One of the arcane implements, a free class feature, can upgrade this again by +1, and add your con bonus once per encounter AFTER damage has been rolled, giving supreme discretion in when to best use it. The Cleric, one the other hand, is really relegated to feats for +1 AC apiece, if he meets the frequently high prereqs. I tried building a Human Wizard 1. Ended up at AC 18, with +2 once/encounter. The (Dwarf) Cleric was at 16, if i wanted to blow two feats and switch to Human, I guess I could equal the Wizard, who only spent one feat on AC, but being able to just barely equal the Wizard is rather pathetic, no? [/QUOTE]
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Why don't clerics get Shield proficiency?
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