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General Tabletop Discussion
*Pathfinder & Starfinder
Why don't clerics get Shield proficiency?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4271957" data-attributes="member: 5143"><p>I created a wizard. I certainly didn't take the feat. I believe I had a brain. Frankly, those 2 points of AC didn't matter all that much to me. Most of the good magical powers for wizards are cloth only, so I won't find them on leather armor. It's not worth the feat when you rarely get attacked vs AC anyways, being in the back and firing from afar. If I was creating a melee wizard, I might take it, for sure.</p><p></p><p></p><p>No, not really. Everyone's AC does stay pretty close to one another in 4e. Being within 1 point of someone is good. If you look at the average ACs of each class and 1st level using just their class abilities, you'll see<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />This assumes everyone puts an 18 in their prime stat)</p><p></p><p>Paladin: 20 AC(and +2 Ref)</p><p>Fighter: 19 AC(and +2 Ref)</p><p>Warlord: 17 AC(and +1 Ref)</p><p>Ranger: 17 AC</p><p>Cleric: 16 AC</p><p>Rogue: 16 AC</p><p>Wizard: 14 AC</p><p>Warlock: 13 AC</p><p></p><p>Having a stat of 20 is above the curve but would increase Rangers, Rogues, and Wizards by 1.</p><p></p><p>As far as I can tell, the math is mostly balanced around an AC of 16 at first level. Above that and you are slightly ahead of the curve, below that and you are behind the curve. This is why it is easier to increase your AC TO 16 at first level than it is to increase it much above that.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4271957, member: 5143"] I created a wizard. I certainly didn't take the feat. I believe I had a brain. Frankly, those 2 points of AC didn't matter all that much to me. Most of the good magical powers for wizards are cloth only, so I won't find them on leather armor. It's not worth the feat when you rarely get attacked vs AC anyways, being in the back and firing from afar. If I was creating a melee wizard, I might take it, for sure. No, not really. Everyone's AC does stay pretty close to one another in 4e. Being within 1 point of someone is good. If you look at the average ACs of each class and 1st level using just their class abilities, you'll see:(This assumes everyone puts an 18 in their prime stat) Paladin: 20 AC(and +2 Ref) Fighter: 19 AC(and +2 Ref) Warlord: 17 AC(and +1 Ref) Ranger: 17 AC Cleric: 16 AC Rogue: 16 AC Wizard: 14 AC Warlock: 13 AC Having a stat of 20 is above the curve but would increase Rangers, Rogues, and Wizards by 1. As far as I can tell, the math is mostly balanced around an AC of 16 at first level. Above that and you are slightly ahead of the curve, below that and you are behind the curve. This is why it is easier to increase your AC TO 16 at first level than it is to increase it much above that. [/QUOTE]
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Why don't clerics get Shield proficiency?
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