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General Tabletop Discussion
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Why don't everything scale by proficiency bonus?
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<blockquote data-quote="Blue" data-source="post: 7632408" data-attributes="member: 20564"><p>If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling.</p><p></p><p>So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding proficiency to targets has the practical effect of doing the opposite of the goal of getting better.</p><p></p><p>Giving two saves out of six gives some differentiation between classes and puts more tactics into spell selection.</p><p></p><p>As for things like non-proficient skills and non-proficient weapons, that's how they kept it meaningful to be proficient or not. You only add your <em>Proficiency</em> bonus to things you are <em>Proficient</em> in. Differentiation where people get to stay good at what they train in. There would effectively be no skill system if your non-proficient skill got your proficiency bonus because your choices would be meaningless. It would all be ability score plus proficiency.</p></blockquote><p></p>
[QUOTE="Blue, post: 7632408, member: 20564"] If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding proficiency to targets has the practical effect of doing the opposite of the goal of getting better. Giving two saves out of six gives some differentiation between classes and puts more tactics into spell selection. As for things like non-proficient skills and non-proficient weapons, that's how they kept it meaningful to be proficient or not. You only add your [I]Proficiency[/I] bonus to things you are [I]Proficient[/I] in. Differentiation where people get to stay good at what they train in. There would effectively be no skill system if your non-proficient skill got your proficiency bonus because your choices would be meaningless. It would all be ability score plus proficiency. [/QUOTE]
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Why don't everything scale by proficiency bonus?
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