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General Tabletop Discussion
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Why don't everything scale by proficiency bonus?
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<blockquote data-quote="jgsugden" data-source="post: 7632413" data-attributes="member: 2629"><p>Optimization is inefficient. </p><p></p><p>Optimization is the act of making the absolute best out of a particular thing. You're trying to perfect it. However, there is going to be a point where putting effort into improving that particular thing will have a greater incremental cost than incremental benefit. Losing that last pound that your body could lose without dying, for example, is rarely going to be worth the effort when trying to 'lose as much weight as I can'.</p><p></p><p>5E is a very good system. While not perfect, it is at a point where most (if not all) of the effort I see to 'improve', 'fix', 'adjust', etc... it are inefficient uses of time. If that time were instead spent playing the game, planning sessions, or doing something unrelated to D&D, it would likely be time that generated more benefit than arguing over whether a wizard should inherently be better at Medicine after years of adventuring.</p><p></p><p>I truly believe that there are very few people out there that are actually getting anything close to 'optimal benefit' through these posts on rules that either rehash arguments discussed many times over the years, or discuss something that has not been worth bringing up, yet. </p><p></p><p>This is not Basic. This is not AD&D. This is a game that has been honed through trial and error over 5 decades and is very well constructed at this point. Not perfect - but good enough that it is smart to trust the guardians of the game to decide what does, and does not, need to be 'fixed'.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7632413, member: 2629"] Optimization is inefficient. Optimization is the act of making the absolute best out of a particular thing. You're trying to perfect it. However, there is going to be a point where putting effort into improving that particular thing will have a greater incremental cost than incremental benefit. Losing that last pound that your body could lose without dying, for example, is rarely going to be worth the effort when trying to 'lose as much weight as I can'. 5E is a very good system. While not perfect, it is at a point where most (if not all) of the effort I see to 'improve', 'fix', 'adjust', etc... it are inefficient uses of time. If that time were instead spent playing the game, planning sessions, or doing something unrelated to D&D, it would likely be time that generated more benefit than arguing over whether a wizard should inherently be better at Medicine after years of adventuring. I truly believe that there are very few people out there that are actually getting anything close to 'optimal benefit' through these posts on rules that either rehash arguments discussed many times over the years, or discuss something that has not been worth bringing up, yet. This is not Basic. This is not AD&D. This is a game that has been honed through trial and error over 5 decades and is very well constructed at this point. Not perfect - but good enough that it is smart to trust the guardians of the game to decide what does, and does not, need to be 'fixed'. [/QUOTE]
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Why don't everything scale by proficiency bonus?
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