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General Tabletop Discussion
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Why don't everything scale by proficiency bonus?
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<blockquote data-quote="Paul Farquhar" data-source="post: 7632428" data-attributes="member: 6906155"><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">I do. In order for someone to become really good at something, they have to dedicate most of their time and effort to that thing. Which means they have no time left to learn other things, which far from improving might even deteriorate.</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">Or they can choose to develop general competency at the expense of not being the best at any one thing.</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p><p></p><p></p><p>I don't see any reason why that should be the case.</p><p></p><p>A Jack-of-all-trades-master-of-none character who is quite good at a wide range of things but doesn't excel at any one should be a valid character choice. If you make all characters broadly competent you remove the option for a player to choose to create a character whose broad competence is their main feature.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7632428, member: 6906155"] [LEFT][COLOR=#222222][FONT=Verdana] I do. In order for someone to become really good at something, they have to dedicate most of their time and effort to that thing. Which means they have no time left to learn other things, which far from improving might even deteriorate. Or they can choose to develop general competency at the expense of not being the best at any one thing. [/FONT][/COLOR][/LEFT] I don't see any reason why that should be the case. A Jack-of-all-trades-master-of-none character who is quite good at a wide range of things but doesn't excel at any one should be a valid character choice. If you make all characters broadly competent you remove the option for a player to choose to create a character whose broad competence is their main feature. [/QUOTE]
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Why don't everything scale by proficiency bonus?
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