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General Tabletop Discussion
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Why don't everything scale by proficiency bonus?
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<blockquote data-quote="Garthanos" data-source="post: 7632481" data-attributes="member: 82504"><p>But as to save they are very much the combat arena and arguably the reason 4e defenses were collapsed to three ref, fort, and will was about making them created about equal you could still use feats to shore up ones where you lacked attribute focus.</p><p></p><p></p><p>Its definitely a subtle tweak less impactful as you say.</p><p></p><p>I think your adding a skill relates directly to the idea of separating out non-combat character design resources in general from the combat oriented ones and most definitely I would be putting specific skill training/proficiency as an option in that set </p><p></p><p>4e had skill powers that highlighted skills applied in big bold ways generally in combat but a few were definitely just general use cases. In efffect you can see them as "trade a resource for reliable use" of something a DM might just let you do if unreliably.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7632481, member: 82504"] But as to save they are very much the combat arena and arguably the reason 4e defenses were collapsed to three ref, fort, and will was about making them created about equal you could still use feats to shore up ones where you lacked attribute focus. Its definitely a subtle tweak less impactful as you say. I think your adding a skill relates directly to the idea of separating out non-combat character design resources in general from the combat oriented ones and most definitely I would be putting specific skill training/proficiency as an option in that set 4e had skill powers that highlighted skills applied in big bold ways generally in combat but a few were definitely just general use cases. In efffect you can see them as "trade a resource for reliable use" of something a DM might just let you do if unreliably. [/QUOTE]
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Why don't everything scale by proficiency bonus?
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