Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why don't everything scale by proficiency bonus?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7632498" data-attributes="member: 6987520"><p>A quick summary of some things I've gleaned from this thread before I head off to a long day at work:</p><p></p><p>1. I like the idea of each class having one save that is specified and allowing the player to choose the second. Fighters might get Strength by default, but could then pick Wisdom or Charisma or whatever instead of ALWAYS having to take Constitution. I will probably encourage a house rule that a character must choose one of the two listed by class, but can choose the other to be any save.</p><p></p><p>2. Adding a skill, tool, kit, or language at the ASI levels is good and expands the skills characters can learn in a simple way. The option of a one-time per skill +2 bonus for "semi-expertise" might be included (I have to get it a bit more thought). Instead of a skill, etc., proficiency in a specific weapon or armor can also be learned.</p><p></p><p>3. Generally adding a level-based variant to all skills or saves probably isn't a great idea after further consideration. There are way to many skills in real life to assume anyone would get better at them all simply because the are moving on through life. Using idea #2 above will allow of someone to improve if they want to.</p><p></p><p>I'm sure there's more, but that's it for now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7632498, member: 6987520"] A quick summary of some things I've gleaned from this thread before I head off to a long day at work: 1. I like the idea of each class having one save that is specified and allowing the player to choose the second. Fighters might get Strength by default, but could then pick Wisdom or Charisma or whatever instead of ALWAYS having to take Constitution. I will probably encourage a house rule that a character must choose one of the two listed by class, but can choose the other to be any save. 2. Adding a skill, tool, kit, or language at the ASI levels is good and expands the skills characters can learn in a simple way. The option of a one-time per skill +2 bonus for "semi-expertise" might be included (I have to get it a bit more thought). Instead of a skill, etc., proficiency in a specific weapon or armor can also be learned. 3. Generally adding a level-based variant to all skills or saves probably isn't a great idea after further consideration. There are way to many skills in real life to assume anyone would get better at them all simply because the are moving on through life. Using idea #2 above will allow of someone to improve if they want to. I'm sure there's more, but that's it for now. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why don't everything scale by proficiency bonus?
Top