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General Tabletop Discussion
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Why don't everything scale by proficiency bonus?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7632626" data-attributes="member: 6704184"><p>If you want to model that in 5e, and again I don't think it's something that reaches toward realistic expectations of how people work, the best way to do it IMO is via Advantage, making certain simple tasks easier on the DC side, not calling for rolls when it seems like a seasoned adventurer would just know that something is off because of years of experience with weird stuff, etc. </p><p></p><p>But while a level 20 adventurer might be more perceptive in some ways, they don't have better physical senses, and if they've never spend any time or effort improving their situational awareness why would they be noticeably better at it? </p><p></p><p>They have more knowledge, sure, and that is represented in the actual knowledge they've gained over a campaign. "We've dealt with fiends a few times, so I probably know what this text refers to, and what sort of fiend that is, right?" is a perfectly reasonable thing to say, and if the first part is true, it would be reasonable for the DM to simply say, "Yep. You know [stuff] without a roll. Someone give me a roll to see if you have done any in depth research on the topic and maybe picked up some deep lore or know where to find out more." </p><p></p><p>Giving flat bonuses to everything to bypass that part of the game seems like a bad call, to me. And also leads to that same character being more able to climb up buildings even though they've never put any effort whatsoever into learning the actual skill of doing so, or becoming stronger, and generally only engages in just enough physical effort to not get badly out of shape.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7632626, member: 6704184"] If you want to model that in 5e, and again I don't think it's something that reaches toward realistic expectations of how people work, the best way to do it IMO is via Advantage, making certain simple tasks easier on the DC side, not calling for rolls when it seems like a seasoned adventurer would just know that something is off because of years of experience with weird stuff, etc. But while a level 20 adventurer might be more perceptive in some ways, they don't have better physical senses, and if they've never spend any time or effort improving their situational awareness why would they be noticeably better at it? They have more knowledge, sure, and that is represented in the actual knowledge they've gained over a campaign. "We've dealt with fiends a few times, so I probably know what this text refers to, and what sort of fiend that is, right?" is a perfectly reasonable thing to say, and if the first part is true, it would be reasonable for the DM to simply say, "Yep. You know [stuff] without a roll. Someone give me a roll to see if you have done any in depth research on the topic and maybe picked up some deep lore or know where to find out more." Giving flat bonuses to everything to bypass that part of the game seems like a bad call, to me. And also leads to that same character being more able to climb up buildings even though they've never put any effort whatsoever into learning the actual skill of doing so, or becoming stronger, and generally only engages in just enough physical effort to not get badly out of shape. [/QUOTE]
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Why don't everything scale by proficiency bonus?
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