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General Tabletop Discussion
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Why don't everything scale by proficiency bonus?
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<blockquote data-quote="jgsugden" data-source="post: 7632666" data-attributes="member: 2629"><p>No, optimization is relevant to a specific goal. You optimize to meet that goal as best as can be achieved. If your goal is to get the highest score in a game, the optimal strategy is whatever solution is required to get that score, regardless of how long it takes, etc... If you want to set additional conditionals as part of your optimization goal you can do that, but whatever goal you set, any alternative goals that do not have identical path to an optimal solution will be inefficiently served by the optimal process to reach the initial optimization goal.</p><p></p><p>As thim impacts D&D, which lacks precise consistet goals, efforts to optimize tends towards inefficiency.</p><p></p><p>Specialization, on the other hand, is merely devoting the majority of one's talents towards a singular goal. It is non exclusionary. It is not the search for perfect goal achievement... It is the search to be pretty good at something. </p><p></p><p>And yet, myself, and hundreds of thousands of other people play it, with minimal or no 'house rules' addressed at 'fixing' anything, and have incredibly fun, immersive and sensible games. </p><p></p><p>If someone else can use a tool and make it work, but you can't, the fault is usually not i the tool.</p><p></p><p>Dear God, I can show you hundreds of worse systems, including every prior D&D system.</p><p>And yet, this is the highest selling and most widely appreciated edition, ever. </p><p></p><p>When your opinion is in the vast minority, you would be well served not to treat it as fact.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7632666, member: 2629"] No, optimization is relevant to a specific goal. You optimize to meet that goal as best as can be achieved. If your goal is to get the highest score in a game, the optimal strategy is whatever solution is required to get that score, regardless of how long it takes, etc... If you want to set additional conditionals as part of your optimization goal you can do that, but whatever goal you set, any alternative goals that do not have identical path to an optimal solution will be inefficiently served by the optimal process to reach the initial optimization goal. As thim impacts D&D, which lacks precise consistet goals, efforts to optimize tends towards inefficiency. Specialization, on the other hand, is merely devoting the majority of one's talents towards a singular goal. It is non exclusionary. It is not the search for perfect goal achievement... It is the search to be pretty good at something. And yet, myself, and hundreds of thousands of other people play it, with minimal or no 'house rules' addressed at 'fixing' anything, and have incredibly fun, immersive and sensible games. If someone else can use a tool and make it work, but you can't, the fault is usually not i the tool. Dear God, I can show you hundreds of worse systems, including every prior D&D system. And yet, this is the highest selling and most widely appreciated edition, ever. When your opinion is in the vast minority, you would be well served not to treat it as fact. [/QUOTE]
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Why don't everything scale by proficiency bonus?
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