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General Tabletop Discussion
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Why don't everything scale by proficiency bonus?
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<blockquote data-quote="Tony Vargas" data-source="post: 7632702" data-attributes="member: 996"><p>It's an ancient complaint. Your wizard throws darts at goblins, crawls through tunnels, solves a puzzle lock, collects a cache of GP - and he learns to cast a new spell! He's not any better at darts, or opening locks or anything he did do on the adventure.</p><p></p><p>Because XP are about as concrete as hps.</p><p></p><p>It's also a complaint that other systems answered long ago: the way characters in BRP advance their skills, for instance, totally intuitive, comparatively realistic.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7632702, member: 996"] It's an ancient complaint. Your wizard throws darts at goblins, crawls through tunnels, solves a puzzle lock, collects a cache of GP - and he learns to cast a new spell! He's not any better at darts, or opening locks or anything he did do on the adventure. Because XP are about as concrete as hps. It's also a complaint that other systems answered long ago: the way characters in BRP advance their skills, for instance, totally intuitive, comparatively realistic. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Why don't everything scale by proficiency bonus?
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