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General Tabletop Discussion
*Dungeons & Dragons
Why don't everything scale by proficiency bonus?
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<blockquote data-quote="Tony Vargas" data-source="post: 7633161" data-attributes="member: 996"><p>I guess that's the elephant in the room, yeah.</p><p></p><p>5e took a lot of thing 4e did very well, but overtly, and kept traces of them that didn't work nearly so well, but were less obvious.</p><p></p><p>Proficiency is one of them. </p><p></p><p>And, yes, granting scaling across the board would be obvious, and thus have invited renewed edition warring. But not really that different. The big change from past eds to 4e was not the magnitude of scaling or the blanket nature of it, but the parity. Prior to 4e, saves had scaled at different rates, skills (when they existed) at different rates, and especially, Attack Matrixes/THAC0/BAB at very different rates. 4e equalized all that. A Fighter's sword attack and the wizard's dagger attack scaled at the same basic rate, the fighter no longer had this widening advantage in combat as you leveled. </p><p></p><p>That's by far the most significant aspect of what 4e did with scaling - and 5e retained it.</p><p></p><p></p><p>But, another thing is that the scaling is pretty limited...</p><p></p><p> And 5e /certainly/ addressed that, really hard, with BA.</p><p></p><p>So tossing in /just/ the scaling (not the whole proficiency bonus, just the scaling part that kicks in after 1st), with everything would prevent characters from getting relatively /worse/ as they advanced, but wouldn't otherwise have a huge impact.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7633161, member: 996"] I guess that's the elephant in the room, yeah. 5e took a lot of thing 4e did very well, but overtly, and kept traces of them that didn't work nearly so well, but were less obvious. Proficiency is one of them. And, yes, granting scaling across the board would be obvious, and thus have invited renewed edition warring. But not really that different. The big change from past eds to 4e was not the magnitude of scaling or the blanket nature of it, but the parity. Prior to 4e, saves had scaled at different rates, skills (when they existed) at different rates, and especially, Attack Matrixes/THAC0/BAB at very different rates. 4e equalized all that. A Fighter's sword attack and the wizard's dagger attack scaled at the same basic rate, the fighter no longer had this widening advantage in combat as you leveled. That's by far the most significant aspect of what 4e did with scaling - and 5e retained it. But, another thing is that the scaling is pretty limited... And 5e /certainly/ addressed that, really hard, with BA. So tossing in /just/ the scaling (not the whole proficiency bonus, just the scaling part that kicks in after 1st), with everything would prevent characters from getting relatively /worse/ as they advanced, but wouldn't otherwise have a huge impact. [/QUOTE]
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Why don't everything scale by proficiency bonus?
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