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General Tabletop Discussion
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Why don't everything scale by proficiency bonus?
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<blockquote data-quote="DEFCON 1" data-source="post: 7633313" data-attributes="member: 7006"><p>For me... the reason why I have no reason or desire to have skills or saving throws get better even if you haven't trained in them is simple...</p><p></p><p>I don't treat the bonus as the end-all-and-be-all of how good someone is at doing something. I look at the <em>total score</em> they can get.</p><p></p><p>How does the Level 20 character do better at a skill they don't have proficiency in? They roll higher on a particular check. Hell... even a Level 1 character can oftentimes do better than a Level 20 character who HAS trained in a particular skill-- when the Level 1 character rolls a '19' and the Level 20 character rolls a '6'.</p><p></p><p>Quite frankly, I think it makes much less sense that the numbers gained from ability modifier + proficiency bonus is considered the "training" of a character, while the "complete randomness of the world" has a <strong>much greater</strong> impact on whether or not you succeed. Proficiency bonus for most characters go from +0 to +6 (non-proficient to Level 20 proficient)... and yet the "wild vagaries of life" produce results from 1 to 20. When looked at <em>through that lens</em>... being high level and trained is comparatively less important than just how "the randomness of life" is.</p><p></p><p>THAT'S what I think is the dumber proposition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>When you have a Level 1 character without proficiency and any ability modifier (+0 total) able to roll a check against a fully ability modified (+5) and full proficient (+6) person and still be able to beat that supposedly uber person on various checks ("I rolled a 17 on my Perception check and I have no bonus, what'd you roll? Oh, a 3-- grand total of 14? Oh, what a shame!"... the idea that the Level 1 character needs to somehow "get better" over time I think is kind of silly. Because more often than not, it ain't that +1 bonus you might want to give non-proficient PCs over time that makes them feel like they are "getting better"... it's all the times they roll 15s, 18s, and 20s on all their checks that does it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7633313, member: 7006"] For me... the reason why I have no reason or desire to have skills or saving throws get better even if you haven't trained in them is simple... I don't treat the bonus as the end-all-and-be-all of how good someone is at doing something. I look at the [I]total score[/I] they can get. How does the Level 20 character do better at a skill they don't have proficiency in? They roll higher on a particular check. Hell... even a Level 1 character can oftentimes do better than a Level 20 character who HAS trained in a particular skill-- when the Level 1 character rolls a '19' and the Level 20 character rolls a '6'. Quite frankly, I think it makes much less sense that the numbers gained from ability modifier + proficiency bonus is considered the "training" of a character, while the "complete randomness of the world" has a [B]much greater[/B] impact on whether or not you succeed. Proficiency bonus for most characters go from +0 to +6 (non-proficient to Level 20 proficient)... and yet the "wild vagaries of life" produce results from 1 to 20. When looked at [I]through that lens[/I]... being high level and trained is comparatively less important than just how "the randomness of life" is. THAT'S what I think is the dumber proposition. ;) When you have a Level 1 character without proficiency and any ability modifier (+0 total) able to roll a check against a fully ability modified (+5) and full proficient (+6) person and still be able to beat that supposedly uber person on various checks ("I rolled a 17 on my Perception check and I have no bonus, what'd you roll? Oh, a 3-- grand total of 14? Oh, what a shame!"... the idea that the Level 1 character needs to somehow "get better" over time I think is kind of silly. Because more often than not, it ain't that +1 bonus you might want to give non-proficient PCs over time that makes them feel like they are "getting better"... it's all the times they roll 15s, 18s, and 20s on all their checks that does it. :) [/QUOTE]
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Why don't everything scale by proficiency bonus?
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