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General Tabletop Discussion
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Why don't everything scale by proficiency bonus?
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<blockquote data-quote="ClaytonCross" data-source="post: 7633650" data-attributes="member: 6880599"><p>I am not sure it matters as long as the Bonus and DC adjust to the scale. That's all I am saying. Even if we use your joke 100 skill +1d20, but then we make the DC 115 its really no different than 10 <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">skill +1d20 </span></span></p><p>with DC 25. That's the whole point of <strong><em>bounded accuracy philosophy</em></strong> behind 5th edition. So what really that means is how much do you want to hand out bonuses? if you do it at on the 0-10 scale you are increasing the bonus and DC every 2 levels. If you increase is 0-6 you increase the skill and DC about every 3 levels. The only impact is to unskilled checks on a DC change of +6 vs +10 but I am saying I mostly don't care about that because generally when you need a door unlocked, the guy who picks locks does the test, so the other players skills only mattered as far as they are lower than his so they are not doing it. If he was gone and the second best was going to try it I can have effect but at the same time they might not have anyone else who picks locks and instead they get the strongest player to break down the door. </p><p></p><p>To me, if the party doesn't have a top tear player able to try and open the door with 15% or 50% less chance than the expert and more than the untrained. It doesn't effect the over play of the game because the same players will still try and do the same actions. Then scale becomes a personal preference. Larger scale is like playing on hard mode and smaller scale on easy. Nether are wrong or will be the sole factor of a good time or bad. This means you can do ether as you like with little or no consequence but the work your willing to put in to find and make the adjustments. : )</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7633650, member: 6880599"] I am not sure it matters as long as the Bonus and DC adjust to the scale. That's all I am saying. Even if we use your joke 100 skill +1d20, but then we make the DC 115 its really no different than 10 [LEFT][COLOR=#222222][FONT=Verdana]skill +1d20 [/FONT][/COLOR][/LEFT]with DC 25. That's the whole point of [B][I]bounded accuracy philosophy[/I][/B] behind 5th edition. So what really that means is how much do you want to hand out bonuses? if you do it at on the 0-10 scale you are increasing the bonus and DC every 2 levels. If you increase is 0-6 you increase the skill and DC about every 3 levels. The only impact is to unskilled checks on a DC change of +6 vs +10 but I am saying I mostly don't care about that because generally when you need a door unlocked, the guy who picks locks does the test, so the other players skills only mattered as far as they are lower than his so they are not doing it. If he was gone and the second best was going to try it I can have effect but at the same time they might not have anyone else who picks locks and instead they get the strongest player to break down the door. To me, if the party doesn't have a top tear player able to try and open the door with 15% or 50% less chance than the expert and more than the untrained. It doesn't effect the over play of the game because the same players will still try and do the same actions. Then scale becomes a personal preference. Larger scale is like playing on hard mode and smaller scale on easy. Nether are wrong or will be the sole factor of a good time or bad. This means you can do ether as you like with little or no consequence but the work your willing to put in to find and make the adjustments. : ) [/QUOTE]
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Why don't everything scale by proficiency bonus?
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