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Why don't I get warm-tingly feelings when I buy a 3E product like in 1E/2E/Basic D&D?
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<blockquote data-quote="Mythmere1" data-source="post: 2038682" data-attributes="member: 26563"><p>Want the tingle back? I just got it - 38 years old and gamed in all editions, plenty jaded - tried T20 and Deadlands, no big tingle.</p><p></p><p>If you must stay with 3E, buy Necromancer products. Slight tingle.</p><p></p><p>To get the real thing, buy Castles & Crusades and ignore the typos. It's like D&D would be if the first edition had just been revised based on a philosophy of lighter rules, but using the best facets of the d20 system.</p><p></p><p>There is a nostalgia tingle, but the real tingle comes from a sudden rush of creativity about what you can do with these freer-form rules. This is mainly a tingle for DMs. Player options in character development are actually dialed back unless you house-rule some of them back in. The game's based on an archetypal system rather than the pick-and-choose options presented by 3E and GURPS. In consequence, my players complained - but they focused their creative energy on character personality instead of tactical matters, and the result has been a much improved game.</p><p></p><p>It's not for everyone (the light rules truly change the feel of the game), but at our age, $20 isn't a bad price to see if you revitalize that feeling of open gaming horizons.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 2038682, member: 26563"] Want the tingle back? I just got it - 38 years old and gamed in all editions, plenty jaded - tried T20 and Deadlands, no big tingle. If you must stay with 3E, buy Necromancer products. Slight tingle. To get the real thing, buy Castles & Crusades and ignore the typos. It's like D&D would be if the first edition had just been revised based on a philosophy of lighter rules, but using the best facets of the d20 system. There is a nostalgia tingle, but the real tingle comes from a sudden rush of creativity about what you can do with these freer-form rules. This is mainly a tingle for DMs. Player options in character development are actually dialed back unless you house-rule some of them back in. The game's based on an archetypal system rather than the pick-and-choose options presented by 3E and GURPS. In consequence, my players complained - but they focused their creative energy on character personality instead of tactical matters, and the result has been a much improved game. It's not for everyone (the light rules truly change the feel of the game), but at our age, $20 isn't a bad price to see if you revitalize that feeling of open gaming horizons. [/QUOTE]
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Why don't I get warm-tingly feelings when I buy a 3E product like in 1E/2E/Basic D&D?
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