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General Tabletop Discussion
*Dungeons & Dragons
Why don't more classes grant bonus skills?
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<blockquote data-quote="auburn2" data-source="post: 8040454" data-attributes="member: 6855259"><p>I think they don't want to "railroad" you into taking a skill. Yeah they could give the wizard arcana for free and then only let him pick one other skill, but why do that?</p><p></p><p>I also disagree completely about Ranger, aside from the fact they get 3 skills (one more than most classes), they also get double proficiency in their favored terrain and other abilities that let them bypass nature-based checks all together.</p><p></p><p>The trickery domain gets advantage on stealth checks, which is better than proficiency. Likely the character is already proficient too.</p><p></p><p>I think RAW does pretty good on skills. If you look at the monster manual - PCs, even the "non-skill" classes like fighter and wizard still end up with way more skills than most monsters (including comparable NPC humans).</p><p></p><p>If you want a skill monkey, options are there to do that. A standard half-elf Rogue is going to start with about 8 skills, a vairant human can start with 10 if he takes the skilled feat. Said Rogue can pick up even more down the road through feats, multiclassing or subclassing into scout. If you want lots of skills, or diverse skills, or even extra bonuses like expertise, those choices are available through multiple avenues. You give up other things to get them, but that is how it should be. Giving out extra free skills to everyone devalues the choices made by players that choose skills over ASIs or other race/class abilities.</p><p></p><p>People talk about the cost giving up ASIs to get a skill or giving up on other racial abilities to get the 2 skills from the standard half elf. From a combat power perspective there is certainly a price to pay, but while players with a lot of skills are perhaps inferior in combat because of those choices, they are more useful and versatile in the game outside of combat and in my experience more fun to play.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8040454, member: 6855259"] I think they don't want to "railroad" you into taking a skill. Yeah they could give the wizard arcana for free and then only let him pick one other skill, but why do that? I also disagree completely about Ranger, aside from the fact they get 3 skills (one more than most classes), they also get double proficiency in their favored terrain and other abilities that let them bypass nature-based checks all together. The trickery domain gets advantage on stealth checks, which is better than proficiency. Likely the character is already proficient too. I think RAW does pretty good on skills. If you look at the monster manual - PCs, even the "non-skill" classes like fighter and wizard still end up with way more skills than most monsters (including comparable NPC humans). If you want a skill monkey, options are there to do that. A standard half-elf Rogue is going to start with about 8 skills, a vairant human can start with 10 if he takes the skilled feat. Said Rogue can pick up even more down the road through feats, multiclassing or subclassing into scout. If you want lots of skills, or diverse skills, or even extra bonuses like expertise, those choices are available through multiple avenues. You give up other things to get them, but that is how it should be. Giving out extra free skills to everyone devalues the choices made by players that choose skills over ASIs or other race/class abilities. People talk about the cost giving up ASIs to get a skill or giving up on other racial abilities to get the 2 skills from the standard half elf. From a combat power perspective there is certainly a price to pay, but while players with a lot of skills are perhaps inferior in combat because of those choices, they are more useful and versatile in the game outside of combat and in my experience more fun to play. [/QUOTE]
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Why don't more classes grant bonus skills?
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