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Why DON'T people like guns in D&D?
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<blockquote data-quote="Herobizkit" data-source="post: 5076542" data-attributes="member: 36150"><p>Since I started the thread, I thought I'd better plant my flag for my camp of choice.</p><p></p><p>Mechanically (and I mean GAME mechanically), guns "should" be a dice better than standard range weapons. I am still running 3e; Handguns/pistols do 2d4, Rifles do 2d6, and Double Tap is borrowed from d20 Modern. Also IMC, I see guns potentially being as advanced as "Wild West" style revolvers and lever-action single-shot rifles. That's my own style choice for my own homebrew settings. </p><p></p><p>My campaigns also tend to run magic-high... insofar as all casters are spontaneous casters. For those races who do not traditionally embrace magic, they embrace technology instead. Iron Kingdoms would be the closest analogy to what I like to see in a fantasy setting.</p><p></p><p>Here's the argument I don't understand in the context of a D&D universe - if Plate Armor is designed to withstand bullets, why isn't there armor designed to withstand <em>fireballs</em>, too? The 'realism' of gun dynamics goes right out the window when you place them alongside magic.</p><p></p><p>If <em>wands of magic missile</em> are so common (ex Eberron), then so must be the persons who can use said wands, otherwise why mass-produce them? In a Core only game, such wands are generally limited to Wizards and Sorcerers; Bards and Rogues can finesse them with Use Magic Device, and a Cleric with the Magic domain can use them as well. But a generic peasant can't even make it glow funny. The same generic peasant CAN pick up a bow and pray that it works. The same generic peasant will be very happy to get his hands on a gun - easier to use (Pistols are Simple weapons IMC; Rifles are Martial) with no training necessary.</p><p></p><p>And don't even get me started on Mages who want to make guns better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5076542, member: 36150"] Since I started the thread, I thought I'd better plant my flag for my camp of choice. Mechanically (and I mean GAME mechanically), guns "should" be a dice better than standard range weapons. I am still running 3e; Handguns/pistols do 2d4, Rifles do 2d6, and Double Tap is borrowed from d20 Modern. Also IMC, I see guns potentially being as advanced as "Wild West" style revolvers and lever-action single-shot rifles. That's my own style choice for my own homebrew settings. My campaigns also tend to run magic-high... insofar as all casters are spontaneous casters. For those races who do not traditionally embrace magic, they embrace technology instead. Iron Kingdoms would be the closest analogy to what I like to see in a fantasy setting. Here's the argument I don't understand in the context of a D&D universe - if Plate Armor is designed to withstand bullets, why isn't there armor designed to withstand [i]fireballs[/i], too? The 'realism' of gun dynamics goes right out the window when you place them alongside magic. If [i]wands of magic missile[/i] are so common (ex Eberron), then so must be the persons who can use said wands, otherwise why mass-produce them? In a Core only game, such wands are generally limited to Wizards and Sorcerers; Bards and Rogues can finesse them with Use Magic Device, and a Cleric with the Magic domain can use them as well. But a generic peasant can't even make it glow funny. The same generic peasant CAN pick up a bow and pray that it works. The same generic peasant will be very happy to get his hands on a gun - easier to use (Pistols are Simple weapons IMC; Rifles are Martial) with no training necessary. And don't even get me started on Mages who want to make guns better. :) [/QUOTE]
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Why DON'T people like guns in D&D?
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