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Why DON'T people like guns in D&D?
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<blockquote data-quote="Celtavian" data-source="post: 5076798" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>For me it depends. I don't mind guns if it is done in the right way. I have yet to see a D&D world do it in the right way.</p><p></p><p>In the real world guns developed as a way to win battles. It was an advancement in military technology that caused many changes in how we fight each other. Guns made old types of armor obsolete and bows and swords not even worth having. An army armed with guns was far superior to an army armed with bows, armor, and swords.</p><p></p><p>Is that the case in D&D? Nope.</p><p></p><p>If you go by how D&D stats their guns, you would think a bowman far superior to a gunman. Yet in the real world that is not the case at all. Guns are easier to aim and fire than bows. They have great penetrating power than bows. They are more lethal than bows. They allow a warrior to be more mobile than a bowman and use more compact ammunition. A gunman could carry far more rounds and powder than a bowman.</p><p></p><p>And given the advent of magic, I see no reason why cultures that employ powerful magic can't build extraordinary guns. It's not like they have trouble extracting the material for creating advanced guns. They shouldn't even lack the technology. Yet most D&D worlds are at flintlock technology levels. Why? They should have some seriously potent guns available that probably employ all manner of alchemical and magical rounds. They do for bowmen, why not gunman considering the gun is a superior weapon to the bow?</p><p></p><p>If it were not, we would have still been using bows during the Revolutionary War. Did you see how the native tribes of the Americas did with bows against guns?</p><p></p><p>So if you're not going to do guns right, why include them? A bowman in D&D should not be able to fire up to 6 arrows in a 6 second round why a gunman is firing 1 with a rifle and maybe 3 o 4 with the few multiload weapons someone may have made up in the game. Why are the game designers suddenly trying to get realistic with guns while they're letting bowmen shoot an arrow a second? If they want to get real, then they should make bows fire at a much slower rate. A skilled English longbowmen was considered quick if he could fire 5 arrows a minute. That is one arrow every 12 seconds or two D&D rounds.</p><p></p><p>D&D is a mix between simulation and fantasy. Why get realistic about guns to make them weaker than bows and swords? Put them in their proper technological place if you are going to throw them into a world. That means guns are by far a superior option for ranged weaponry than anything else in the game save for perhaps magic or don't throw them in the game.</p><p></p><p>Have the game designers bothered to watch <em>The Last Samurai</em> or read their history books in regards to guns? Once guns enter the picture, the old ways of fighting go bye, bye because all weapons prior to guns are inferior. A gun barrage can inflict far more damage than a bow barrage to a group of running soldiers over an open battlefield. Then you work in heavy artillery and we're talking <em>Meteor Swarm</em> type damage from non-magic based source in a huge radius.</p><p></p><p>I'd rather have the game designers not include guns if they aren't going to do them right. If someone creates a fantasy world where guns are in their rightful place at the top of the weapon food chain and have had a massive effect on warfare and culture in the fantasy world, then I'd be cool with guns. Otherwise, get them out of my fantasy world. Don't tell me some 1d8 weapon is a gun when the truth of the matter is they should do 3 or 4 times the damage of a sword or bow with far more range and penetrating power. And should have a rate of fire equal to or superior to a bow or no one would waste their time using one.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5076798, member: 5834"] [b]re[/b] For me it depends. I don't mind guns if it is done in the right way. I have yet to see a D&D world do it in the right way. In the real world guns developed as a way to win battles. It was an advancement in military technology that caused many changes in how we fight each other. Guns made old types of armor obsolete and bows and swords not even worth having. An army armed with guns was far superior to an army armed with bows, armor, and swords. Is that the case in D&D? Nope. If you go by how D&D stats their guns, you would think a bowman far superior to a gunman. Yet in the real world that is not the case at all. Guns are easier to aim and fire than bows. They have great penetrating power than bows. They are more lethal than bows. They allow a warrior to be more mobile than a bowman and use more compact ammunition. A gunman could carry far more rounds and powder than a bowman. And given the advent of magic, I see no reason why cultures that employ powerful magic can't build extraordinary guns. It's not like they have trouble extracting the material for creating advanced guns. They shouldn't even lack the technology. Yet most D&D worlds are at flintlock technology levels. Why? They should have some seriously potent guns available that probably employ all manner of alchemical and magical rounds. They do for bowmen, why not gunman considering the gun is a superior weapon to the bow? If it were not, we would have still been using bows during the Revolutionary War. Did you see how the native tribes of the Americas did with bows against guns? So if you're not going to do guns right, why include them? A bowman in D&D should not be able to fire up to 6 arrows in a 6 second round why a gunman is firing 1 with a rifle and maybe 3 o 4 with the few multiload weapons someone may have made up in the game. Why are the game designers suddenly trying to get realistic with guns while they're letting bowmen shoot an arrow a second? If they want to get real, then they should make bows fire at a much slower rate. A skilled English longbowmen was considered quick if he could fire 5 arrows a minute. That is one arrow every 12 seconds or two D&D rounds. D&D is a mix between simulation and fantasy. Why get realistic about guns to make them weaker than bows and swords? Put them in their proper technological place if you are going to throw them into a world. That means guns are by far a superior option for ranged weaponry than anything else in the game save for perhaps magic or don't throw them in the game. Have the game designers bothered to watch [i]The Last Samurai[/i] or read their history books in regards to guns? Once guns enter the picture, the old ways of fighting go bye, bye because all weapons prior to guns are inferior. A gun barrage can inflict far more damage than a bow barrage to a group of running soldiers over an open battlefield. Then you work in heavy artillery and we're talking [i]Meteor Swarm[/i] type damage from non-magic based source in a huge radius. I'd rather have the game designers not include guns if they aren't going to do them right. If someone creates a fantasy world where guns are in their rightful place at the top of the weapon food chain and have had a massive effect on warfare and culture in the fantasy world, then I'd be cool with guns. Otherwise, get them out of my fantasy world. Don't tell me some 1d8 weapon is a gun when the truth of the matter is they should do 3 or 4 times the damage of a sword or bow with far more range and penetrating power. And should have a rate of fire equal to or superior to a bow or no one would waste their time using one. [/QUOTE]
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