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Why DON'T people like guns in D&D?
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<blockquote data-quote="Celtavian" data-source="post: 5076811" data-attributes="member: 5834"><p>Uh. I don't know about your game world, but magic has had a serious effect on my game world. The army with the more powerful wizards wins. Try and send an army without wizards against an army with wizards and see who wins. </p><p></p><p>The assumption in a fantasy world is that powerful wizards are rare, thus they are coveted by kings and rulers and the like. That is why campaign worlds like <em>Forgotten Realms</em> had so many powerful wizards that kept the peace or forces like Alustriel's mage force in Silverymoon or the War Wizards in Cormyy. They helped keep the peace in those kingdoms.</p><p></p><p>Even Greyhawk was often ruled over by wizard councils or their most powerful and prominent characters were wizards like Bigby, Mordenkainen, and Tenser.</p><p></p><p>And who rules drow society? Priests. With what? Priestly magic.</p><p></p><p>Do you read game settings at all? I would say that magic has altered the way they fight and the balance of power in almost every game world ever created whether it was wizards that destroyed massive areas of the world or is it is wizards running the world. </p><p></p><p>Even in books like <em>Lord of the Rings</em>, Gandalf has far supeior power to all others in the book save for maybe other wizards or creatures like the Dark Lord. In a book like <em>Tigana</em> two wizard overlords battling. In the <em>Wheel of Time</em> it is the Dragon Reborn an the various wizard groups running things. In a <em>Song of Ice and Fire</em> the rebirth of magic has brought back dragons and priestly powers for the fire gods that are raising the dead and changing how people fight.</p><p></p><p>So what exactly are you talking about? Magic in every fantasy story changes the way the world wars and the balance of power. Writers acknowledge it. Game designers acknowledge it. Setting writers acknowledge it. If anything the advancement of guns would either work with magic or directly against it. Only guns could match magical destruction without a magical source as their basis.</p><p></p><p>Did you really just state that magic hasn't altered the gameworld in D&D? I find that hard to believe. Yet 99% of the campaigns I play in, the group without a wizard or priest is going to lose to the group with both of those classes unless they are far superior. The entire reason a D&D party can defeat a dragon or similarly strong creature is because they have a wizard and a cleric backing them up. </p><p></p><p>Magic has dramatically altered the D&D world compared to the real world. The only reason you may not have noticed is because D&D has always been that way.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5076811, member: 5834"] Uh. I don't know about your game world, but magic has had a serious effect on my game world. The army with the more powerful wizards wins. Try and send an army without wizards against an army with wizards and see who wins. The assumption in a fantasy world is that powerful wizards are rare, thus they are coveted by kings and rulers and the like. That is why campaign worlds like [i]Forgotten Realms[/i] had so many powerful wizards that kept the peace or forces like Alustriel's mage force in Silverymoon or the War Wizards in Cormyy. They helped keep the peace in those kingdoms. Even Greyhawk was often ruled over by wizard councils or their most powerful and prominent characters were wizards like Bigby, Mordenkainen, and Tenser. And who rules drow society? Priests. With what? Priestly magic. Do you read game settings at all? I would say that magic has altered the way they fight and the balance of power in almost every game world ever created whether it was wizards that destroyed massive areas of the world or is it is wizards running the world. Even in books like [i]Lord of the Rings[/i], Gandalf has far supeior power to all others in the book save for maybe other wizards or creatures like the Dark Lord. In a book like [i]Tigana[/i] two wizard overlords battling. In the [i]Wheel of Time[/i] it is the Dragon Reborn an the various wizard groups running things. In a [i]Song of Ice and Fire[/i] the rebirth of magic has brought back dragons and priestly powers for the fire gods that are raising the dead and changing how people fight. So what exactly are you talking about? Magic in every fantasy story changes the way the world wars and the balance of power. Writers acknowledge it. Game designers acknowledge it. Setting writers acknowledge it. If anything the advancement of guns would either work with magic or directly against it. Only guns could match magical destruction without a magical source as their basis. Did you really just state that magic hasn't altered the gameworld in D&D? I find that hard to believe. Yet 99% of the campaigns I play in, the group without a wizard or priest is going to lose to the group with both of those classes unless they are far superior. The entire reason a D&D party can defeat a dragon or similarly strong creature is because they have a wizard and a cleric backing them up. Magic has dramatically altered the D&D world compared to the real world. The only reason you may not have noticed is because D&D has always been that way. [/QUOTE]
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