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Why DON'T people like guns in D&D?
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<blockquote data-quote="David Howery" data-source="post: 5087227" data-attributes="member: 17239"><p>one thing you have to decide on ahead of time is just what types of early firearms you'd allow in the campaign. From what I remember of my old FR campaign, I only allowed the crudest ones to appear; arquebus, blunderbuss, and horse pistol, all matchlocks. IIRC, I simplified the damage rules on them all a lot (arquebus 2d4, blunderbuss 1d6, pistol 1d8, extended damage on max. die roll), and made them all horrendously inaccurate at mid and long ranges. Plus, with matchlocks, you can't just carry around the guns ready to use at all times (those slow matches had to be lit, and only lasted so long). Armies were able to make good use of matchlocks because they had a lot of people, some of whom were in charge of keeping pots of hot coals ready to use in battle... not so easy with a small group of PCs. In fact, lighting up those slow matches proved to be about the hardest part of the job when they were in a hurry. In my experience, the guns were only useful when the party knew they were going to be in combat in a few rounds, were handy for one volley, and then put away as melee came around. I never once saw even a middling size monster/enemy character killed by one shot, much less a big one.</p></blockquote><p></p>
[QUOTE="David Howery, post: 5087227, member: 17239"] one thing you have to decide on ahead of time is just what types of early firearms you'd allow in the campaign. From what I remember of my old FR campaign, I only allowed the crudest ones to appear; arquebus, blunderbuss, and horse pistol, all matchlocks. IIRC, I simplified the damage rules on them all a lot (arquebus 2d4, blunderbuss 1d6, pistol 1d8, extended damage on max. die roll), and made them all horrendously inaccurate at mid and long ranges. Plus, with matchlocks, you can't just carry around the guns ready to use at all times (those slow matches had to be lit, and only lasted so long). Armies were able to make good use of matchlocks because they had a lot of people, some of whom were in charge of keeping pots of hot coals ready to use in battle... not so easy with a small group of PCs. In fact, lighting up those slow matches proved to be about the hardest part of the job when they were in a hurry. In my experience, the guns were only useful when the party knew they were going to be in combat in a few rounds, were handy for one volley, and then put away as melee came around. I never once saw even a middling size monster/enemy character killed by one shot, much less a big one. [/QUOTE]
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Why DON'T people like guns in D&D?
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