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Why DON'T people like guns in D&D?
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<blockquote data-quote="Rechan" data-source="post: 5087363" data-attributes="member: 54846"><p>I also have to chuckle at the argument about how introducing guns will lead to a total change in the campaign world, comparing longbowmen to musketeers.</p><p></p><p>Folks, we're talking about a medieval world that has not changed despite dropping monsters and magic into it.</p><p></p><p>To use a simple example: Castles would have to have an entirely different design. For starters, the "Large Wall, courtyard, then large building" design does not work:</p><p></p><p><strong>Magic</strong>. With easy access to flying and teleportation spells, having an open aired area is stupid. Anyone could land in the courtyard or teleport in as they have a view of the courtyard (which they could get by flying, or higher vantagepoints on the landscape). That's just low level spells - the higher you go, the less reasonable a mere wall with a courtyard makes sense.</p><p></p><p><strong>Monsters</strong>. Again, the flying issue. Anything from dragons to gryphon riders could easily get right past your first line of defense by just hopping over your front gate. Also, don't worry about cannons; that stone wall is rather pointless next to a giant earth elemental, or something that can scale it like a chain link fence (equally likely with something as tall as the wall itself). </p><p></p><p>The only time a stone wall as protection would work would be against non-magical humanoid invaders.</p><p></p><p>Now, the response is going to be either: 1) The response would be magical coutnermeasures! or 2) That wouldn't always occur, so having to change it is unnecessary. </p><p></p><p>The answer to both of those is the same: it's a blatant security risk. Rather than build the stone wall/open courtyard and THEN spend tons of money/time/effort/power on magical countermeasures, or take the chance that no medium level MU or monster comes along, the safest, most logical, least problematic method would be to redesign castles and other fortified buildings in the first place. They would never have developed (or, quickly changed after it happened the first time or two). </p><p></p><p>Simply put, the Historical Medieval Western World wouldn't be the same if fantasy elements are introduced wholesale; it would have developed differently. So to say "Introducing guns would make everything obsolete" is ignoring the obvious: magic would too.</p><p></p><p>Hell: in Eberron, you had mass-produced eternal wands of magic missiles handed out to low level NPC class spellcasters, filling up "Magic Missile Corps" during the Last War. If a squad of LOW LEVEL GRUNT guys (which magewrites were) firing magic missiles (auto-hit attacks that likely would kill your first level warrior), and <em>that</em> didn't change the nature of warfare, then a gun ain't going to do it.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5087363, member: 54846"] I also have to chuckle at the argument about how introducing guns will lead to a total change in the campaign world, comparing longbowmen to musketeers. Folks, we're talking about a medieval world that has not changed despite dropping monsters and magic into it. To use a simple example: Castles would have to have an entirely different design. For starters, the "Large Wall, courtyard, then large building" design does not work: [B]Magic[/B]. With easy access to flying and teleportation spells, having an open aired area is stupid. Anyone could land in the courtyard or teleport in as they have a view of the courtyard (which they could get by flying, or higher vantagepoints on the landscape). That's just low level spells - the higher you go, the less reasonable a mere wall with a courtyard makes sense. [B]Monsters[/B]. Again, the flying issue. Anything from dragons to gryphon riders could easily get right past your first line of defense by just hopping over your front gate. Also, don't worry about cannons; that stone wall is rather pointless next to a giant earth elemental, or something that can scale it like a chain link fence (equally likely with something as tall as the wall itself). The only time a stone wall as protection would work would be against non-magical humanoid invaders. Now, the response is going to be either: 1) The response would be magical coutnermeasures! or 2) That wouldn't always occur, so having to change it is unnecessary. The answer to both of those is the same: it's a blatant security risk. Rather than build the stone wall/open courtyard and THEN spend tons of money/time/effort/power on magical countermeasures, or take the chance that no medium level MU or monster comes along, the safest, most logical, least problematic method would be to redesign castles and other fortified buildings in the first place. They would never have developed (or, quickly changed after it happened the first time or two). Simply put, the Historical Medieval Western World wouldn't be the same if fantasy elements are introduced wholesale; it would have developed differently. So to say "Introducing guns would make everything obsolete" is ignoring the obvious: magic would too. Hell: in Eberron, you had mass-produced eternal wands of magic missiles handed out to low level NPC class spellcasters, filling up "Magic Missile Corps" during the Last War. If a squad of LOW LEVEL GRUNT guys (which magewrites were) firing magic missiles (auto-hit attacks that likely would kill your first level warrior), and [I]that[/I] didn't change the nature of warfare, then a gun ain't going to do it. [/QUOTE]
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