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Why DON'T people like guns in D&D?
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<blockquote data-quote="Desdichado" data-source="post: 5087408" data-attributes="member: 2205"><p>For the same reason you wedge anything else into your D&D paradigm. Why wedge Greek mythology, Tolkien, Howard, Leiber, Norse mythology, native american tradition, Lovecraft, Judeo-Christian angel/demonology, and dinosaurs into the D&D paradigm?</p><p></p><p>Because someone thought it would be COOL! In any case, guns are hardly a blip on the "Whiskey Tango Foxtrot"-o-meter compared to a paradigm that already shoehorns all of the above in it anyway.</p><p></p><p>Bully for you. You are not the sum total of the D&D playing audience, though, so while I'm glad you get what you want out of the game, that doesn't mean that what you want is the sum total of what all players want. Clearly, some people enjoy the idea of guns in D&D.</p><p></p><p>And the point is kinda moot anyway; most firearms rules I've seen <em>are</em> mechanically distinct from those other options you listed.</p><p></p><p>I disagree. Strongly. I also disagree that there's a coherent and consistent D&D "paradigm and genre" anyway, and if there is one, it's "throw in the kitchen sink" which, if anything, is much more encouraging to would-be gunners in D&D than it is discouraging.</p><p></p><p>This is a total threadjack. This discussion isn't, "Convince Umbran, who's naturally a skeptic on the issue, that he needs to have guns in his game." This is a more generic discussion about guns in D&D.</p><p></p><p>You're trying to shut down discussion by positioning your opinion on the question as a universal truth that first needs to be overcome. That ain't so.</p><p></p><p>Well, keep the discussion firmly in the "personal taste" arena, and you're good to go. The prior post, though... that didn't mention personal taste even once, and implied that your personal taste was, actually, something much more than merely your personal taste.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5087408, member: 2205"] For the same reason you wedge anything else into your D&D paradigm. Why wedge Greek mythology, Tolkien, Howard, Leiber, Norse mythology, native american tradition, Lovecraft, Judeo-Christian angel/demonology, and dinosaurs into the D&D paradigm? Because someone thought it would be COOL! In any case, guns are hardly a blip on the "Whiskey Tango Foxtrot"-o-meter compared to a paradigm that already shoehorns all of the above in it anyway. Bully for you. You are not the sum total of the D&D playing audience, though, so while I'm glad you get what you want out of the game, that doesn't mean that what you want is the sum total of what all players want. Clearly, some people enjoy the idea of guns in D&D. And the point is kinda moot anyway; most firearms rules I've seen [I]are[/I] mechanically distinct from those other options you listed. I disagree. Strongly. I also disagree that there's a coherent and consistent D&D "paradigm and genre" anyway, and if there is one, it's "throw in the kitchen sink" which, if anything, is much more encouraging to would-be gunners in D&D than it is discouraging. This is a total threadjack. This discussion isn't, "Convince Umbran, who's naturally a skeptic on the issue, that he needs to have guns in his game." This is a more generic discussion about guns in D&D. You're trying to shut down discussion by positioning your opinion on the question as a universal truth that first needs to be overcome. That ain't so. Well, keep the discussion firmly in the "personal taste" arena, and you're good to go. The prior post, though... that didn't mention personal taste even once, and implied that your personal taste was, actually, something much more than merely your personal taste. [/QUOTE]
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Why DON'T people like guns in D&D?
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