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Why DON'T people like guns in D&D?
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<blockquote data-quote="Fanaelialae" data-source="post: 5088349" data-attributes="member: 53980"><p>Assuming we're dealing with period appropriate tech, it would be a guy with a musket against that guy with an axe. You could just as easily replace the musket with a crossbow, and I'd say the odds would be the same. If the ranged attacker is successful, he'll probably win because a solid shot with either musket ball or crossbow bolt will drop most people in their tracks (even if it doesn't kill them outright). If he misses or wings the axeman, he's probably dead because reloading either weapon should be nearly impossible when someone is chasing you with an axe.</p><p></p><p>Of course, if you're suggesting someone with an AK-47 is shooting the guy with an axe, of course the situation changes dramatically. However, I don't think most people mean "adding modern, automatic firearms" when they say "adding guns to D&D". As I said before, the reason that modern firearms are so advantageous in combat is because of their ease of use, coupled with their high rate of fire. Primitive firearms (such as those you're likely to find in D&D) don't retain much of that undeniably deadly combination.</p><p></p><p></p><p></p><p>I completely agree about it being a matter of preference. I've known quite a number of players who loved the idea of firearms in D&D, which is partly why I include them in my campaigns now and then.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5088349, member: 53980"] Assuming we're dealing with period appropriate tech, it would be a guy with a musket against that guy with an axe. You could just as easily replace the musket with a crossbow, and I'd say the odds would be the same. If the ranged attacker is successful, he'll probably win because a solid shot with either musket ball or crossbow bolt will drop most people in their tracks (even if it doesn't kill them outright). If he misses or wings the axeman, he's probably dead because reloading either weapon should be nearly impossible when someone is chasing you with an axe. Of course, if you're suggesting someone with an AK-47 is shooting the guy with an axe, of course the situation changes dramatically. However, I don't think most people mean "adding modern, automatic firearms" when they say "adding guns to D&D". As I said before, the reason that modern firearms are so advantageous in combat is because of their ease of use, coupled with their high rate of fire. Primitive firearms (such as those you're likely to find in D&D) don't retain much of that undeniably deadly combination. I completely agree about it being a matter of preference. I've known quite a number of players who loved the idea of firearms in D&D, which is partly why I include them in my campaigns now and then. [/QUOTE]
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Why DON'T people like guns in D&D?
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